网络游戏初步接入
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+53
-26
@@ -66,17 +66,14 @@ func (s *serverService) StartListenServer() error {
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router.GET("/download/card/:uuid", func(c *gin.Context) {
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uuid := c.Param("uuid")
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card := repo.BaseCard.Find(global.DB, uuid)
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fmt.Println("card:", card)
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if card.UUID == "" {
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c.JSON(404, nil)
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return
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}
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cardPath := filepath.Join(cfg.T.CardDir, card.UUID)
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// 设置响应头
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c.Header("Content-Disposition", fmt.Sprintf("attachment; filename=%s.zip", uuid))
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c.Header("Content-Type", "application/zip")
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err := zipFolder(cardPath, c.Writer)
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if err != nil {
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c.JSON(500, err)
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@@ -85,15 +82,8 @@ func (s *serverService) StartListenServer() error {
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})
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router.POST("/chat", func(c *gin.Context) {
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uuid := c.GetHeader("User-UserID")
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user := repo.UserFollow.GetUser(global.DB, uuid)
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if user.Ip != c.ClientIP() {
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c.JSON(200, gin.H{"message": "对方未关注你"})
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return
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}
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var msg = make(map[string]interface{})
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if err := c.ShouldBind(&msg); err != nil {
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c.JSON(200, gin.H{"message": "输入异常"})
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user, msg, is := publicPostCheck(c)
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if !is {
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return
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}
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message := &models.Message{
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@@ -105,23 +95,45 @@ func (s *serverService) StartListenServer() error {
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c.JSON(200, gin.H{"message": "ok"})
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})
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// 游戏接口
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router.POST("/game", func(c *gin.Context) {
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uuid := c.GetHeader("User-UserID")
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user := repo.UserFollow.GetUser(global.DB, uuid)
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if user.Ip != c.ClientIP() {
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c.JSON(200, gin.H{"message": "对方未关注你"})
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// 开始游戏
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router.POST("/start_game", func(c *gin.Context) {
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user, msg, is := publicPostCheck(c)
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if !is {
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return
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}
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var msg = make(map[string]interface{})
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if err := c.ShouldBind(&msg); err != nil {
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c.JSON(200, gin.H{"message": "输入异常"})
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return
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}
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message := &models.GameMessage{
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UserID: user.ID,
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Pos: msg["text"].(int),
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Router: "/start_game",
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User: &user.Users,
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GameType: int(msg["type"].(float64)),
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GameUuid: msg["game_uuid"].(string),
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}
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global.Send.Game1Chan <- message
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c.JSON(200, gin.H{"message": "ok"})
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})
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router.POST("/play_game", func(c *gin.Context) {
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user, msg, is := publicPostCheck(c)
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if !is {
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return
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}
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message := &models.GameMessage{
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Router: "/play_game",
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User: &user.Users,
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Pos: int(msg["pos"].(float64)),
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GameUuid: msg["game_uuid"].(string),
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}
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global.Send.Game1Chan <- message
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c.JSON(200, gin.H{"message": "ok"})
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})
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router.POST("/close_game", func(c *gin.Context) {
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user, msg, is := publicPostCheck(c)
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if !is {
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return
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}
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message := &models.GameMessage{
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Router: "/close_game",
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User: &user.Users,
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GameUuid: msg["game_uuid"].(string),
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}
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global.Send.Game1Chan <- message
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c.JSON(200, gin.H{"message": "ok"})
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@@ -190,3 +202,18 @@ func zipFolder(folderPath string, zipFile io.Writer) error {
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return nil
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}
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func publicPostCheck(c *gin.Context) (*models.UserFollows, map[string]interface{}, bool) {
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uuid := c.GetHeader("User-User")
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user := repo.UserFollow.GetUser(global.DB, uuid)
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if user.Ip != c.ClientIP() {
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c.JSON(200, gin.H{"message": "对方未关注你"})
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return nil, nil, false
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}
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var msg = make(map[string]interface{})
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if err := c.ShouldBind(&msg); err != nil {
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c.JSON(200, gin.H{"message": "输入异常"})
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return nil, nil, false
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}
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return user, msg, true
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}
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