网络游戏初步接入
This commit is contained in:
+5
-5
@@ -41,14 +41,14 @@ func TestP2(t *testing.T) {
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)
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f := func(tx *gorm.DB) *gorm.DB {
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// Find SELECT `id`,`value` FROM `test_models` WHERE id = 1 AND `test_models`.`deleted_at` IS NULL ORDER BY UserID desc
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// First SELECT `id`,`value` FROM `test_models` WHERE id = 1 AND `test_models`.`deleted_at` IS NULL ORDER BY UserID desc,`test_models`.`id` LIMIT 1
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// Find SELECT `id`,`value` FROM `test_models` WHERE id = 1 AND `test_models`.`deleted_at` IS NULL ORDER BY User desc
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// First SELECT `id`,`value` FROM `test_models` WHERE id = 1 AND `test_models`.`deleted_at` IS NULL ORDER BY User desc,`test_models`.`id` LIMIT 1
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// row value misused 滥用
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return tx.
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Where("id in ?", id).
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//Or("id = ? ", id+1).
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Select("value").
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Order("UserID desc").Find(&row)
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Order("User desc").Find(&row)
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}
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testSql(db, f)
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@@ -65,7 +65,7 @@ func TestP3(t *testing.T) {
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f := func(tx *gorm.DB) *gorm.DB {
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// Update `test_models` SET `value`="[1 2]",`updated_at`="2024-10-05 13:21:47.253" WHERE id in (1,2) AND `test_models`.`deleted_at` IS NULL 返回个数:2 err: <nil>
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// Save SELECT `id`,`value` FROM `test_models` WHERE id = 1 AND `test_models`.`deleted_at` IS NULL ORDER BY UserID desc,`test_models`.`id` LIMIT 1
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// Save SELECT `id`,`value` FROM `test_models` WHERE id = 1 AND `test_models`.`deleted_at` IS NULL ORDER BY User desc,`test_models`.`id` LIMIT 1
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// row value misused 滥用
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return tx.Model(&TestModel{}).
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Where("id in ?", 5).
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@@ -75,7 +75,7 @@ func TestP3(t *testing.T) {
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//Update("value", []byte(fmt.Sprintf("%d", id)))
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//Or("id = ? ", id+1).
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//Select("value").
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//Order("UserID desc").Find(&row)
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//Order("User desc").Find(&row)
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}
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testSql(db, f)
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@@ -0,0 +1,33 @@
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package global
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import "sync"
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type RunGameInfo struct {
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Uuid string
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Type TyGameType
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Obj any
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}
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var RunGames = make(map[string]*RunGameInfo)
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var lock = sync.Mutex{}
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func GetGameInfo(uuid string) *RunGameInfo {
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return RunGames[uuid]
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}
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func CreateGame(game *RunGameInfo) {
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lock.Lock()
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defer lock.Unlock()
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RunGames[game.Uuid] = game
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}
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func DeleteGame(uuid string) {
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lock.Lock()
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defer lock.Unlock()
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delete(RunGames, uuid)
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}
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type TyGameType = int
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const (
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GameType1 TyGameType = iota
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)
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@@ -36,6 +36,7 @@ func main() {
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func mainView(w fyne.Window) fyne.CanvasObject {
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service.Zeroconf.StartFindService()
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views.ListenChat()
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views.StartGameListen()
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// 启动服务
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if err := service.Server.StartListenServer(); err != nil {
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return widget.NewLabel(err.Error())
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@@ -1,6 +1,9 @@
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package models
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type GameMessage struct {
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UserID string `json:"user_id"`
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Pos int `json:"pos"`
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Router string `json:"router"`
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User *Users `json:"user_id"`
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Pos int `json:"pos"`
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GameType int
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GameUuid string
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}
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@@ -18,6 +18,9 @@ type Online struct {
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}
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func (o *Online) Url(router string) string {
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if o.Port == "" {
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o.Port = cfg.T.ServerAddr
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}
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return fmt.Sprintf("http://%s%s%s", o.Ip, o.Port, router)
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}
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+12
-8
@@ -1,12 +1,16 @@
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package models
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import "time"
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type Users struct {
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ID string `gorm:"primarykey" json:"id"`
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Ip string `json:"ip"`
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Name string `json:"name"` // 昵称
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Avatar string `json:"avatar"` // 头像
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Cover string `json:"cover"` // 封面
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Email string `json:"email"`
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Phone string `json:"phone"`
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Address string `json:"address"` // 工位
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ID string `gorm:"primarykey" json:"id"`
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Ip string `json:"ip"`
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UpdateTx time.Time `json:"update_tx"`
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Port string `json:"port"`
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Name string `json:"name"` // 昵称
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Avatar string `json:"avatar"` // 头像
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Cover string `json:"cover"` // 封面
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Email string `json:"email"`
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Phone string `json:"phone"`
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Address string `json:"address"` // 工位
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}
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+10
-1
@@ -3,6 +3,8 @@ package repo
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import (
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"gorm.io/gorm"
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"os/user"
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"time"
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"work_cation/cfg"
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"work_cation/models"
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"work_cation/pkg/utils"
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)
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@@ -38,6 +40,12 @@ func (u *userRepo) GetUserInfo(db *gorm.DB) *models.Users {
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}
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db.Create(&users)
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}
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if users.Port != cfg.T.ServerAddr {
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users.Port = cfg.T.ServerAddr
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users.UpdateTx = time.Now()
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db.Model(&models.Users{}).Where("id = ?", users.ID).
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Updates(users)
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}
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u.isNew = true
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u.users = users
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return &users
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@@ -45,5 +53,6 @@ func (u *userRepo) GetUserInfo(db *gorm.DB) *models.Users {
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func (u *userRepo) Update(db *gorm.DB, newUser *models.Users) error {
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u.isNew = false
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return db.Model(&models.Users{}).Where("UserID = ?", newUser.ID).Updates(newUser).Error
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return db.Model(&models.Users{}).Where("id = ?", newUser.ID).
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Updates(newUser).Error
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}
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+56
-13
@@ -115,29 +115,45 @@ func (c *ClientService) Download(online *models.Online, uuid string, progress bi
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}
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func (c *ClientService) Chat(online *models.Online, text string) (string, error) {
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var user = repo.User.GetUserInfo(global.DB)
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ctx, carnal := context.WithTimeout(context.TODO(), time.Millisecond*500)
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defer carnal()
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b, err := json.Marshal(gin.H{"text": text, "uuid": user.ID})
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req := gin.H{
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"text": text,
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}
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msg, err := PostSend("/chat", online, req)
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if err != nil {
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return "", err
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}
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res, err := http.NewRequestWithContext(ctx, "POST", online.Url("/chat"), bytes.NewBuffer(b))
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return msg["message"].(string), err
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}
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func (c *ClientService) StartGame(online *models.Online, gameUuid string, gameType int) (string, error) {
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req := gin.H{
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"type": gameType,
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"game_uuid": gameUuid,
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}
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msg, err := PostSend("/start_game", online, req)
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if err != nil {
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return "", err
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}
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res.Header.Set("Content-Type", "application/json")
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res.Header.Set("User-UserID", user.ID)
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resp, err := http.DefaultClient.Do(res)
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return msg["message"].(string), err
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}
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func (c *ClientService) PlayGame(online *models.Online, gameUuid string, pos int) (string, error) {
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req := gin.H{
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"pos": pos,
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"game_uuid": gameUuid,
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}
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msg, err := PostSend("/play_game", online, req)
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if err != nil {
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return "", err
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}
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defer resp.Body.Close()
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data, err := io.ReadAll(resp.Body)
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var msg = make(map[string]any)
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if err = json.Unmarshal(data, &msg); err != nil {
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return "", err
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return msg["message"].(string), err
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}
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func (c *ClientService) CloseGame(online *models.Online, gameUuid string) (string, error) {
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req := gin.H{
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"game_uuid": gameUuid,
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}
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msg, err := PostSend("/close_game", online, req)
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return msg["message"].(string), err
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}
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@@ -204,3 +220,30 @@ func unzipFile(zipFile, destDir string) error {
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return nil
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}
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func PostSend(router string, online *models.Online, req gin.H) (gin.H, error) {
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var user = repo.User.GetUserInfo(global.DB)
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ctx, carnal := context.WithTimeout(context.TODO(), time.Millisecond*500)
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defer carnal()
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b, err := json.Marshal(req)
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if err != nil {
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return nil, err
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}
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res, err := http.NewRequestWithContext(ctx, "POST", online.Url(router), bytes.NewBuffer(b))
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if err != nil {
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return nil, err
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}
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res.Header.Set("Content-Type", "application/json")
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res.Header.Set("User-User", user.ID)
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resp, err := http.DefaultClient.Do(res)
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if err != nil {
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return nil, err
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}
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defer resp.Body.Close()
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data, err := io.ReadAll(resp.Body)
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var msg = make(map[string]any)
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if err = json.Unmarshal(data, &msg); err != nil {
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return nil, err
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}
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return msg, err
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}
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+53
-26
@@ -66,17 +66,14 @@ func (s *serverService) StartListenServer() error {
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router.GET("/download/card/:uuid", func(c *gin.Context) {
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uuid := c.Param("uuid")
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card := repo.BaseCard.Find(global.DB, uuid)
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fmt.Println("card:", card)
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if card.UUID == "" {
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c.JSON(404, nil)
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return
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}
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cardPath := filepath.Join(cfg.T.CardDir, card.UUID)
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// 设置响应头
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c.Header("Content-Disposition", fmt.Sprintf("attachment; filename=%s.zip", uuid))
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c.Header("Content-Type", "application/zip")
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err := zipFolder(cardPath, c.Writer)
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if err != nil {
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c.JSON(500, err)
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@@ -85,15 +82,8 @@ func (s *serverService) StartListenServer() error {
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})
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router.POST("/chat", func(c *gin.Context) {
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uuid := c.GetHeader("User-UserID")
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user := repo.UserFollow.GetUser(global.DB, uuid)
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if user.Ip != c.ClientIP() {
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c.JSON(200, gin.H{"message": "对方未关注你"})
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return
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}
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var msg = make(map[string]interface{})
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if err := c.ShouldBind(&msg); err != nil {
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c.JSON(200, gin.H{"message": "输入异常"})
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user, msg, is := publicPostCheck(c)
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if !is {
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return
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}
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message := &models.Message{
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@@ -105,23 +95,45 @@ func (s *serverService) StartListenServer() error {
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c.JSON(200, gin.H{"message": "ok"})
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})
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// 游戏接口
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router.POST("/game", func(c *gin.Context) {
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uuid := c.GetHeader("User-UserID")
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user := repo.UserFollow.GetUser(global.DB, uuid)
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if user.Ip != c.ClientIP() {
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c.JSON(200, gin.H{"message": "对方未关注你"})
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// 开始游戏
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router.POST("/start_game", func(c *gin.Context) {
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user, msg, is := publicPostCheck(c)
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if !is {
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return
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}
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var msg = make(map[string]interface{})
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if err := c.ShouldBind(&msg); err != nil {
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c.JSON(200, gin.H{"message": "输入异常"})
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return
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}
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message := &models.GameMessage{
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UserID: user.ID,
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Pos: msg["text"].(int),
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Router: "/start_game",
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User: &user.Users,
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GameType: int(msg["type"].(float64)),
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GameUuid: msg["game_uuid"].(string),
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}
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global.Send.Game1Chan <- message
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c.JSON(200, gin.H{"message": "ok"})
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})
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router.POST("/play_game", func(c *gin.Context) {
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user, msg, is := publicPostCheck(c)
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if !is {
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return
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}
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message := &models.GameMessage{
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Router: "/play_game",
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User: &user.Users,
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Pos: int(msg["pos"].(float64)),
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GameUuid: msg["game_uuid"].(string),
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}
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global.Send.Game1Chan <- message
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c.JSON(200, gin.H{"message": "ok"})
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})
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router.POST("/close_game", func(c *gin.Context) {
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user, msg, is := publicPostCheck(c)
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if !is {
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return
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}
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message := &models.GameMessage{
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Router: "/close_game",
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User: &user.Users,
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GameUuid: msg["game_uuid"].(string),
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}
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global.Send.Game1Chan <- message
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c.JSON(200, gin.H{"message": "ok"})
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@@ -190,3 +202,18 @@ func zipFolder(folderPath string, zipFile io.Writer) error {
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return nil
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}
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func publicPostCheck(c *gin.Context) (*models.UserFollows, map[string]interface{}, bool) {
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uuid := c.GetHeader("User-User")
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user := repo.UserFollow.GetUser(global.DB, uuid)
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if user.Ip != c.ClientIP() {
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c.JSON(200, gin.H{"message": "对方未关注你"})
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return nil, nil, false
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}
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var msg = make(map[string]interface{})
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if err := c.ShouldBind(&msg); err != nil {
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c.JSON(200, gin.H{"message": "输入异常"})
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return nil, nil, false
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}
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return user, msg, true
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}
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+12
-2
@@ -8,9 +8,9 @@ import (
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"fyne.io/fyne/v2/theme"
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"fyne.io/fyne/v2/widget"
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"time"
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"work_cation/cfg"
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"work_cation/global"
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"work_cation/models"
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"work_cation/pkg/utils"
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"work_cation/repo"
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"work_cation/service"
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)
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@@ -79,7 +79,7 @@ func OpenChat(user models.Users) {
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}
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online := service.Zeroconf.GetOnline(user.ID)
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if online == nil {
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online = &models.Online{ID: user.ID, Ip: user.Ip, Port: cfg.T.ServerAddr}
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online = &models.Online{ID: user.ID, Ip: user.Ip, Port: user.Port}
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}
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msg, err := service.Client.Chat(online, en.Text)
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if err != nil || msg != "ok" {
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@@ -101,6 +101,16 @@ func OpenChat(user models.Users) {
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dialog.ShowInformation("未开发", "分享脚本功能 尽请期待", w)
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}),
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widget.NewToolbarAction(theme.CancelIcon(), func() { w.Close() }),
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widget.NewToolbarAction(theme.MailForwardIcon(), func() {
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game := NewTenGame(nil)
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online := &models.Online{ID: user.ID, Ip: user.Ip, Port: user.Port}
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err := game.AddNet(utils.Uuid.CreateUUID(), 0, online, &user)
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if err != nil {
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dialog.ShowInformation("错误", err.Error(), w)
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return
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}
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game.StartShow()
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}),
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)
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button := widget.NewButton("", submit)
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button.SetIcon(theme.ConfirmIcon())
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@@ -7,7 +7,6 @@ import (
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"fyne.io/fyne/v2/dialog"
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"fyne.io/fyne/v2/widget"
|
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"slices"
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"work_cation/cfg"
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"work_cation/global"
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"work_cation/models"
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"work_cation/repo"
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@@ -61,7 +60,7 @@ func itemFollowUserView(w fyne.Window, data *models.Online, user *models.UserFol
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go func() {
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defer func() { _ = recover() }()
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if data == nil {
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data = &models.Online{ID: user.ID, Ip: user.Ip, Port: cfg.T.ServerAddr}
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data = &models.Online{ID: user.ID, Ip: user.Ip, Port: user.Port}
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}
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newUser, err := service.Client.GetUser(data)
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if err != nil {
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@@ -71,7 +70,7 @@ func itemFollowUserView(w fyne.Window, data *models.Online, user *models.UserFol
|
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if err == nil {
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onlineShow.SetText("在线")
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}
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if err == nil && newUser.Name != user.Name {
|
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if err == nil && newUser.UpdateTx != user.UpdateTx {
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// 更新用户信息
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fmt.Println("更新用户信息:", user, newUser)
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repo.UserFollow.UnFollow(global.DB, user)
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+114
-7
@@ -18,6 +18,9 @@ import (
|
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"image/png"
|
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"slices"
|
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"sync"
|
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"work_cation/global"
|
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"work_cation/models"
|
||||
"work_cation/service"
|
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)
|
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|
||||
func TenChinaGameView() {
|
||||
@@ -35,6 +38,39 @@ func TenChinaGameView() {
|
||||
game.StartShow()
|
||||
}
|
||||
|
||||
func StartGameListen() {
|
||||
go func() {
|
||||
for {
|
||||
select {
|
||||
case msg := <-global.Send.Game1Chan:
|
||||
switch msg.Router {
|
||||
case "/play_game":
|
||||
g := global.GetGameInfo(msg.GameUuid)
|
||||
if g != nil {
|
||||
game := g.Obj.(*TenGame)
|
||||
game.Play(game.userIndex, msg.Pos)
|
||||
}
|
||||
case "/close_game":
|
||||
g := global.GetGameInfo(msg.GameUuid)
|
||||
if g != nil {
|
||||
dialog.ShowInformation("提示", "对方已退出", g.Obj.(*TenGame).w)
|
||||
}
|
||||
case "/start_game":
|
||||
g := global.GetGameInfo(msg.GameUuid)
|
||||
if g != nil {
|
||||
fmt.Println("start_game")
|
||||
continue
|
||||
}
|
||||
game := NewTenGame(nil)
|
||||
online := &models.Online{ID: msg.User.ID, Ip: msg.User.Ip, Port: msg.User.Port}
|
||||
game.AddNet(msg.GameUuid, 1, online, msg.User)
|
||||
game.StartShow()
|
||||
}
|
||||
}
|
||||
}
|
||||
}()
|
||||
}
|
||||
|
||||
// 格子棋 Checkered-Chess
|
||||
type TenGame struct {
|
||||
lock sync.Mutex // 玩家操作锁
|
||||
@@ -60,6 +96,13 @@ type TenGame struct {
|
||||
|
||||
Ctx context.Context
|
||||
Cancel func()
|
||||
|
||||
isNet bool // 是否是网络模式
|
||||
uuid string
|
||||
myIndex int
|
||||
user *models.Users //
|
||||
userIndex int
|
||||
online *models.Online
|
||||
}
|
||||
|
||||
func NewTenGame(winCallback func(int)) *TenGame {
|
||||
@@ -83,22 +126,56 @@ func NewTenGame(winCallback func(int)) *TenGame {
|
||||
winSum: 5,
|
||||
Ctx: ctx,
|
||||
Cancel: cancel,
|
||||
isNet: false,
|
||||
}
|
||||
return game
|
||||
}
|
||||
|
||||
func (t *TenGame) AddNet(uuid string, myIndex int, online *models.Online, user *models.Users) error {
|
||||
t.isNet = true
|
||||
t.online = online
|
||||
t.myIndex = myIndex
|
||||
t.user = user
|
||||
t.uuid = uuid
|
||||
info := &global.RunGameInfo{
|
||||
Uuid: t.uuid,
|
||||
Type: global.GameType1,
|
||||
Obj: t,
|
||||
}
|
||||
global.CreateGame(info)
|
||||
|
||||
// 发起人
|
||||
if myIndex == 0 {
|
||||
t.userIndex = 1
|
||||
_, err := service.Client.StartGame(t.online, t.uuid, global.GameType1)
|
||||
if err != nil {
|
||||
t.isNet = false
|
||||
return err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (t *TenGame) StartShow() {
|
||||
myApp := fyne.CurrentApp()
|
||||
myWindow := myApp.NewWindow(fmt.Sprintf("Game %0.f*%0.f win:%d", t.itemX, t.itemY, t.winSum))
|
||||
t.w = myWindow
|
||||
|
||||
myWindow := myApp.NewWindow("")
|
||||
t.w = myWindow
|
||||
t.setTitle()
|
||||
wSize := fyne.NewSize(t.itemX*(t.itemSize.Width), t.itemY*(t.itemSize.Height))
|
||||
myWindow.Resize(wSize)
|
||||
myWindow.SetContent(container.New(layout.NewMaxLayout(),
|
||||
canvas.NewImageFromResource(drawABackgroundImage(wSize, int(t.itemX), int(t.itemY))),
|
||||
t.CanvasObject()))
|
||||
|
||||
myWindow.SetOnClosed(func() {
|
||||
if t.isNet {
|
||||
global.DeleteGame(t.uuid)
|
||||
service.Client.CloseGame(t.online, t.uuid)
|
||||
}
|
||||
})
|
||||
myWindow.CenterOnScreen()
|
||||
myWindow.RequestFocus()
|
||||
myWindow.Show()
|
||||
}
|
||||
|
||||
@@ -115,7 +192,10 @@ func (t *TenGame) CanvasObject() fyne.CanvasObject {
|
||||
t.Items = append(t.Items, image)
|
||||
|
||||
toggle := widget.NewButton("", func() {
|
||||
_ = t.Play(0, itemIndex)
|
||||
err := t.Play(t.myIndex, itemIndex)
|
||||
if err != nil {
|
||||
dialog.ShowError(err, t.w)
|
||||
}
|
||||
})
|
||||
toggle.Resize(t.itemSize)
|
||||
|
||||
@@ -132,21 +212,48 @@ func (t *TenGame) CanvasObject() fyne.CanvasObject {
|
||||
func (t *TenGame) Play(userIndex int, pos int) error {
|
||||
t.lock.Lock()
|
||||
defer t.lock.Unlock()
|
||||
//if t.currentRoundPlayer != userIndex {
|
||||
// return errors.New("你急个der")
|
||||
//}
|
||||
if t.isNet && t.currentRoundPlayer != userIndex {
|
||||
return errors.New("你急个der")
|
||||
}
|
||||
if slices.Contains(t.allMaps, pos) {
|
||||
return errors.New("已经下过了")
|
||||
}
|
||||
|
||||
if t.isNet && t.myIndex == userIndex {
|
||||
// todo 广播数据
|
||||
_, err := service.Client.PlayGame(t.online, t.uuid, pos)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
// 下棋
|
||||
t.allMaps = append(t.allMaps, pos)
|
||||
t.play(pos)
|
||||
// 推进
|
||||
t.advance()
|
||||
return nil
|
||||
}
|
||||
|
||||
// 推进
|
||||
func (t *TenGame) advance() {
|
||||
t.currentRoundPlayer++
|
||||
if t.currentRoundPlayer+1 > len(t.playerID2Image) {
|
||||
t.currentRoundPlayer = 0
|
||||
}
|
||||
return nil
|
||||
t.setTitle()
|
||||
}
|
||||
|
||||
func (t *TenGame) setTitle() {
|
||||
title := fmt.Sprintf("Game %0.f*%0.f win:%d", t.itemX, t.itemY, t.winSum)
|
||||
if t.isNet {
|
||||
title += fmt.Sprintf(" | 我 vs %s", t.user.Name)
|
||||
if t.currentRoundPlayer == t.myIndex {
|
||||
title += " | 我的回合"
|
||||
} else {
|
||||
title += " | 对手回合"
|
||||
}
|
||||
}
|
||||
t.w.SetTitle(title)
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
Reference in New Issue
Block a user