网络游戏初步接入
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+5
-5
@@ -41,14 +41,14 @@ func TestP2(t *testing.T) {
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)
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f := func(tx *gorm.DB) *gorm.DB {
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// Find SELECT `id`,`value` FROM `test_models` WHERE id = 1 AND `test_models`.`deleted_at` IS NULL ORDER BY UserID desc
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// First SELECT `id`,`value` FROM `test_models` WHERE id = 1 AND `test_models`.`deleted_at` IS NULL ORDER BY UserID desc,`test_models`.`id` LIMIT 1
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// Find SELECT `id`,`value` FROM `test_models` WHERE id = 1 AND `test_models`.`deleted_at` IS NULL ORDER BY User desc
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// First SELECT `id`,`value` FROM `test_models` WHERE id = 1 AND `test_models`.`deleted_at` IS NULL ORDER BY User desc,`test_models`.`id` LIMIT 1
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// row value misused 滥用
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return tx.
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Where("id in ?", id).
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//Or("id = ? ", id+1).
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Select("value").
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Order("UserID desc").Find(&row)
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Order("User desc").Find(&row)
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}
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testSql(db, f)
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@@ -65,7 +65,7 @@ func TestP3(t *testing.T) {
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f := func(tx *gorm.DB) *gorm.DB {
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// Update `test_models` SET `value`="[1 2]",`updated_at`="2024-10-05 13:21:47.253" WHERE id in (1,2) AND `test_models`.`deleted_at` IS NULL 返回个数:2 err: <nil>
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// Save SELECT `id`,`value` FROM `test_models` WHERE id = 1 AND `test_models`.`deleted_at` IS NULL ORDER BY UserID desc,`test_models`.`id` LIMIT 1
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// Save SELECT `id`,`value` FROM `test_models` WHERE id = 1 AND `test_models`.`deleted_at` IS NULL ORDER BY User desc,`test_models`.`id` LIMIT 1
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// row value misused 滥用
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return tx.Model(&TestModel{}).
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Where("id in ?", 5).
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@@ -75,7 +75,7 @@ func TestP3(t *testing.T) {
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//Update("value", []byte(fmt.Sprintf("%d", id)))
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//Or("id = ? ", id+1).
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//Select("value").
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//Order("UserID desc").Find(&row)
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//Order("User desc").Find(&row)
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}
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testSql(db, f)
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@@ -0,0 +1,33 @@
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package global
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import "sync"
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type RunGameInfo struct {
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Uuid string
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Type TyGameType
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Obj any
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}
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var RunGames = make(map[string]*RunGameInfo)
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var lock = sync.Mutex{}
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func GetGameInfo(uuid string) *RunGameInfo {
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return RunGames[uuid]
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}
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func CreateGame(game *RunGameInfo) {
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lock.Lock()
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defer lock.Unlock()
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RunGames[game.Uuid] = game
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}
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func DeleteGame(uuid string) {
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lock.Lock()
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defer lock.Unlock()
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delete(RunGames, uuid)
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}
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type TyGameType = int
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const (
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GameType1 TyGameType = iota
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)
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