修复了聊天数据异常丢失的bug
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+5
-2
@@ -53,7 +53,10 @@ func StartGameListen() {
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case "/close_game":
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g := global.GetGameInfo(msg.GameUuid)
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if g != nil {
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dialog.ShowInformation("提示", "对方已退出", g.Obj.(*TenGame).w)
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dialog.NewConfirm("提示", "对方已退出", func(b bool) {
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g.Obj.(*TenGame).w.Close()
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}, g.Obj.(*TenGame).w).Show()
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//dialog.ShowInformation("提示", "对方已退出", g.Obj.(*TenGame).w)
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}
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case "/start_game":
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g := global.GetGameInfo(msg.GameUuid)
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@@ -244,7 +247,7 @@ func (t *TenGame) advance() {
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}
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func (t *TenGame) setTitle() {
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title := fmt.Sprintf("Game %0.f*%0.f win:%d", t.itemX, t.itemY, t.winSum)
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title := fmt.Sprintf("让我们来下棋 %0.f*%0.f win:%d", t.itemX, t.itemY, t.winSum)
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if t.isNet {
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title += fmt.Sprintf(" | 我 vs %s", t.user.Name)
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if t.currentRoundPlayer == t.myIndex {
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