Files
complie-erlang/examples/peak_arena_port.erl
T
2025-09-24 00:54:08 +08:00

518 lines
25 KiB
Erlang

%%%-------------------------------------------------------------------
%%% @author Administrator
%%% @copyright (C) 2022, <COMPANY>
%%% @doc
%%% 巅峰擂台 接口
%%% @end
%%% Created : 27. 9月 2022 10:09
%%%-------------------------------------------------------------------
-module(peak_arena_port).
-decription("peak_arena_port").
-copyright('youkia,www.youkia.net').
-author("yyh,yangyuhang@youkia.net").
-vsn(1).
%%%========================EXPORT========================
-export([get_info/5, update_state/5, get_last_show/5, get_stage_info/5, get_preliminaries_group_info/5, get_group_info/5,
get_guess_info/5, get_preliminaries_p_log/5, get_p_log/5, get_simulated_fight_info/5, join/5, fight/5, guess/5,
redistribution/5, simulated_fight/5, get_index_garray/5, get_fail_info/5,
get_preliminaries_follow_info/5, fight_follow/5, get_logs/5]).
%%%========================INCLUDE=======================
-include("cross.hrl").
-include("peak_arena.hrl").
-include("../../game/include/error_lib.hrl").
-include("../../game/include/array.hrl").
-include("fight_type.hrl").
-include("table.hrl").
%%%========================DEFINE========================
-define(IS_FAIL_0, 0). %%成功晋级
-define(IS_FAIL_1, 1). %%淘汰
%%%========================RECORD========================
%%%=================EXPORTED FUNCTIONS===================
%% ----------------------------------------------------
%% @GamePort(cmd=\game\peak_arena\get_info, desc=获取信息, reconnect=1)
%% @FunOpenCheck(fun_id=93)
%% @PrePort(proto=pub_proto, message=single_int)
%% ----------------------------------------------------
get_info(_, _Session, Attr, Info, _Msg) ->
Src = z_lib:get_value(Info, 'src', 'none'),
ServerId = role_lib:get_server_id(Attr),
RoleUid = role_lib:get_uid(Attr),
PABase = peak_arena_db:get_base(Src, ServerId),
Term = peak_arena_base:get_term(PABase),
ActivityTime = peak_arena_db:get_active_time(ServerId),
ActivityTime == none andalso ?ThrowErr("fun_open_limit"),
AlPlayer = peak_arena_db:refresh_player(Src, RoleUid, ServerId, Term),
Reply = peak_arena_pb_lib:format_player_info({Src, RoleUid, ServerId, PABase, ActivityTime, AlPlayer, Term}),
{ok, [], Info, [{gpb, pro_peak_arena, Reply}]}.
%% ----------------------------------------------------
%% Description: 获取玩家自己的淘汰信息
%% ----------------------------------------------------
get_fail_info(_, _Session, Attr, Info, _Msg) ->
Src = z_lib:get_value(Info, 'src', 'none'),
ServerId = role_lib:get_server_id(Attr),
RoleUid = role_lib:get_uid(Attr),
PABase = peak_arena_db:get_base(Src, ServerId),
PlayerInfo = peak_arena_db:get_player_info(Src, RoleUid, ServerId),
FinalId = player_peak_arena:get_final_id(PlayerInfo),
{WinList, _FailList} = peak_arena_base:get_final_info(PABase),
IsFail = case lists:keyfind(FinalId, 1, WinList) of
false ->
?IS_FAIL_1;
_ ->
?IS_FAIL_0
end,
{ok, [], Info, [{gpb, pro_peak_arena, pro_peak_arena:init_s2c_role_fail_info(IsFail)}]}.
%% ----------------------------------------------------
%% Description: 报名
%% ----------------------------------------------------
join(_, _Session, Attr, Info, _Msg) ->
Src = z_lib:get_value(Info, 'src', 'none'),
ServerId = role_lib:get_server_id(Attr),
RoleUid = role_lib:get_uid(Attr),
Reply = peak_arena_db:join(Src, RoleUid, ServerId),
{ok, [], Info, Reply}.
%% ----------------------------------------------------
%% Description: 获取海选赛分组信息
%% @GamePort(cmd=\game\peak_arena\get_preliminaries_group_info, desc=获取海选赛分组信息, pre_proto=pub_proto, pre_message=single_int)
%% ----------------------------------------------------
get_preliminaries_group_info(_, _Session, Attr, Info, Msg) ->
Src = z_lib:get_value(Info, 'src', 'none'),
RoleUid = role_lib:get_uid(Attr),
ServerId = role_lib:get_server_id(Attr),
PB = z_lib:get_value(Msg, de_gpb, none),
GroupId = pub_proto:get_single_int_item(PB),
PABase = peak_arena_db:get_base(Src, ServerId),
Reply = peak_arena_pb_lib:format_preliminaries_group_info({Src, PABase, GroupId, RoleUid, ServerId}),
{ok, [], Info, [{gpb, pro_peak_arena, Reply}]}.
%% ----------------------------------------------------
%% Description: 获取海选赛分组追随者信息
%% ----------------------------------------------------
get_preliminaries_follow_info(_, _Session, Attr, Info, Msg) ->
Src = z_lib:get_value(Info, 'src', 'none'),
RoleUid = role_lib:get_uid(Attr),
ServerId = role_lib:get_server_id(Attr),
PB = z_lib:get_value(Msg, de_gpb, none),
GroupId = pub_proto:get_kv_int_k(PB),
ChampionId = pub_proto:get_kv_int_v(PB),
[?ThrowErr("args_err") || (not lists:member(GroupId, ?PEAK_GROUPS_2) orelse (not lists:member(ChampionId, ?ALL_INDEX)))],
FollowList = peak_arena_db:get_follow_info(ServerId, GroupId, ChampionId),
LanguageType = language_lib:get_language_by_type(RoleUid, ServerId),
%% 追随者数据
F = fun
(Index, Acc) ->
FollowUid = case lists:keyfind(Index, 1, FollowList) of
{Index, ItemRoleUid} -> ItemRoleUid;
_ -> 0
end,
case peak_arena_pb_lib:format_i_arena_follow_show(Src, ServerId, FollowUid, LanguageType, Index, GroupId, ChampionId) of
none -> Acc;
ItemPb -> [ItemPb | Acc]
end
end,
{_, FollowSum} = zm_config:get(peak_arena_info, follow_sum),
Reply = lists:foldl(F, [], lists:seq(1, FollowSum)),
%% 获取擂主数据
PABase = peak_arena_db:get_base(Src, ServerId),
Winner = peak_arena_base:get_preliminaries_winner(PABase),
{_, WinnerPlayerL} = lists:keyfind(GroupId, 1, Winner),
{_, ChampionRoleUid, _ServerId} = lists:keyfind(ChampionId, 1, WinnerPlayerL),
ChampionPb = peak_arena_pb_lib:format_i_arena_champion_show(Src, ChampionRoleUid, ServerId, ChampionId),
{ok, [], Info, [{gpb, pro_peak_arena, pro_peak_arena:init_s2c_peak_arena_group_follow_info(ChampionPb, Reply)}]}.
%% ----------------------------------------------------
%% @Cmd(cmd=/game/peak_arena/fight_follow, desc=追随者战斗)
%% @Decode(mod=pro_peak_arena, message=c2s_peak_arena_fight_follow)
%% @FunOpenCheck(open_id=72)
%% ----------------------------------------------------
fight_follow(_, _Session, Attr, Info, Msg) ->
Src = z_lib:get_value(Info, 'src', 'none'),
ServerId = role_lib:get_server_id(Attr),
RoleUid = role_lib:get_uid(Attr),
PB = z_lib:get_value(Msg, de_gpb, none),
GroupId = pro_peak_arena:get_c2s_peak_arena_fight_follow_group_id(PB),
Index = pro_peak_arena:get_c2s_peak_arena_fight_follow_index(PB),
FollowId = pro_peak_arena:get_c2s_peak_arena_fight_follow_follow_id(PB),
FightScene = pro_peak_arena:get_c2s_peak_arena_fight_follow_fight_scene(PB),
{_, FollowSum} = zm_config:get(peak_arena_info, follow_sum),
[?ThrowErr("args_err") || (not lists:member(Index, ?ALL_INDEX) orelse (FollowId > FollowSum) orelse FollowId < 0)],
Reply = peak_arena_db:fight_follow(Src, RoleUid, ServerId, GroupId, Index, FollowId, FightScene),
{ok, [], Info, [{gpb, pro_peak_arena, Reply}]}.
%% ----------------------------------------------------
%% @Cmd(cmd=/game/peak_arena/get_logs, desc=日志)
%% ----------------------------------------------------
get_logs(_, _Session, Attr, Info, _Msg) ->
%% Src = z_lib:get_value(Info, 'src', 'none'),
%% ServerId = role_lib:get_server_id(Attr),
RoleUid = role_lib:get_uid(Attr),
Logs = peak_arena_db:get_logs(RoleUid),
Reply = peak_arena_pb_lib:format_log(Logs),
{ok, [], Info, [{gpb, pro_peak_arena, pro_peak_arena:init_s2c_peak_arena_logs(Reply)}]}.
%% ----------------------------------------------------
%% Description: 获取海选赛位置阵容数据
%% ----------------------------------------------------
get_index_garray(_, _Session, Attr, Info, Msg) ->
Src = z_lib:get_value(Info, 'src', 'none'),
ServerId = role_lib:get_server_id(Attr),
PB = z_lib:get_value(Msg, de_gpb, none),
RoleUid = role_lib:get_uid(Attr),
Index = pub_proto:get_single_int_item(PB),
PABase = peak_arena_db:get_base(Src, ServerId),
Reply = peak_arena_pb_lib:format_index_garray({Src, ServerId, RoleUid, PABase, Index, ServerId}),
{ok, [], Info, [{gpb, pro_peak_arena, Reply}]}.
%% ----------------------------------------------------
%% Description: 获取晋级赛分组信息
%% ----------------------------------------------------
get_group_info(_, _Session, Attr, Info, Msg) ->
Src = z_lib:get_value(Info, 'src', 'none'),
RoleUid = role_lib:get_uid(Attr),
ServerId = role_lib:get_server_id(Attr),
PB = z_lib:get_value(Msg, de_gpb, none),
GroupId = pub_proto:get_single_int_item(PB),
PABase = peak_arena_db:get_base(Src, ServerId),
ActivityTime = peak_arena_db:get_active_time(ServerId),
Stage = time_peak_arena:get_stage(ActivityTime),
FightIds =
if
GroupId >= 1 andalso GroupId =< 8 ->
F = fun(R, I) ->
List = peak_arena_lib:get_fight_ids({I, GroupId}),
List ++ R
end,
z_lib:for(F, [], 1, Stage + 2);%%多取一场,因为下一阶段的战斗已被生成,则也需要显示
GroupId =:= 9 ->
[?ThrowErr("pa_stage_err") || Stage < ?Legend_Stage5],
F = fun(R, I) ->
List = peak_arena_lib:get_fight_ids({I, GroupId}),
List ++ R
end,
z_lib:for(F, [], 1, Stage + 2);
true ->
?ThrowErr("pa_group_id_err")
end,
FinalIds =
case GroupId of
?PEAK_GROUP_9 ->%%冠军组的finalId为8强
{StartId, EndId} = peak_arena_lib:stage_2_fight_id(?Legend_Stage5),
FightIng = peak_arena_base:get_fight_ing(PABase),
FightEd = peak_arena_base:get_fight_ed(PABase),
F2 = fun(FightItem, Acc) ->
FightId = fight_peak_arena:get_fight_id(FightItem),
if
FightId >= StartId andalso FightId =< EndId ->
FightId1 = fight_peak_arena:get_final_id1(FightItem),
FightId2 = fight_peak_arena:get_final_id2(FightItem),
[FightId1, FightId2 | Acc];
true ->
Acc
end
end,
lists:foldl(F2, [], FightIng ++ FightEd);
_ ->
{_, FinalIds0} = lists:keyfind(GroupId, 1, ?PEAK_ARENA_GROUP),
FinalIds0
end,
MyGroup = player_peak_arena:get_group(peak_arena_db:get_player_info(Src, RoleUid, ServerId)),
{Index, FollowId} = peak_arena_db:get_player_follow_monster_index(ServerId, MyGroup, RoleUid),
PreLiminar = peak_arena_base:get_preliminaries_winner(PABase),
%% 取出跟随数据
FollowRoleUid = if
Index =/= 0 ->
{_, IndexL} = lists:keyfind(MyGroup, 1, PreLiminar),
{_, ItemRoleUid, _} = lists:keyfind(Index, 1, IndexL),
ItemRoleUid;
true ->
0
end,
Reply = peak_arena_pb_lib:format_group_info({Src, FightIds, FinalIds, PABase, FollowRoleUid, FollowId}),
%% io:format("(st@~p)~p>Re:~p~n", [?MODULE, ?LINE, {MyGroup, Reply}]),
{ok, [], Info, [{gpb, pro_peak_arena, Reply}]}.
%% ----------------------------------------------------
%% Description: 挑战对手/登擂
%% ----------------------------------------------------
fight(_, _Session, Attr, Info, Msg) ->
Src = z_lib:get_value(Info, 'src', 'none'),
ServerId = role_lib:get_server_id(Attr),
RoleUid = role_lib:get_uid(Attr),
PB = z_lib:get_value(Msg, de_gpb, none),
Index = pub_proto:get_kv_int_k(PB),
BattleSceneModel = pub_proto:get_kv_int_v(PB),
peak_arena_db:fight(Src, RoleUid, ServerId, Index, BattleSceneModel),
{ok, [], Info, game_lib:pb_str("ok")}.
%% ----------------------------------------------------
%% Description: 获取阶段
%% ----------------------------------------------------
get_stage_info(_, _Session, Attr, Info, _Msg) ->
ServerId = role_lib:get_server_id(Attr),
ActivityTime = peak_arena_db:get_active_time(ServerId),
Stage = time_peak_arena:get_stage(ActivityTime),
{ok, [], Info, game_lib:pb_int(Stage)}.
%% ----------------------------------------------------
%% Description: 换组
%% ----------------------------------------------------
redistribution(_, _Session, Attr, Info, _Msg) ->
Src = z_lib:get_value(Info, 'src', 'none'),
ServerId = role_lib:get_server_id(Attr),
RoleUid = role_lib:get_uid(Attr),
NewGroup = peak_arena_db:redistribution(Src, RoleUid, ServerId),
{ok, [], Info, game_lib:pb_int(NewGroup)}.
%% ----------------------------------------------------
%% Description: 获取个人初赛战报
%% ----------------------------------------------------
get_preliminaries_p_log(_, _Session, Attr, Info, _Msg) ->
Src = z_lib:get_value(Info, 'src', 'none'),
ServerId = role_lib:get_server_id(Attr),
RoleUid = role_lib:get_uid(Attr),
PlayerLogList = peak_arena_db:get_player_log(Src, RoleUid, ServerId),
Reply = peak_arena_pb_lib:format_player_log(PlayerLogList),
{ok, [], Info, [{gpb, pro_peak_arena, Reply}]}.
%% ----------------------------------------------------
%% Description: 修改状态
%% ----------------------------------------------------
update_state(_, _Session, Attr, Info, Msg) ->
Src = z_lib:get_value(Info, 'src', 'none'),
ServerId = role_lib:get_server_id(Attr),
RoleUid = role_lib:get_uid(Attr),
PB = z_lib:get_value(Msg, de_gpb, none),
Type = pub_proto:get_single_int_item(PB),%% 1修改守擂, 2修改结算 3修改决赛弹窗
peak_arena_db:update_state(Src, RoleUid, ServerId, Type),
{ok, [], Info, game_lib:pb_str("ok")}.
%% ----------------------------------------------------
%% Description: 竞猜
%% ----------------------------------------------------
guess(_, _Session, Attr, Info, Msg) ->
Src = z_lib:get_value(Info, 'src', 'none'),
ServerId = role_lib:get_server_id(Attr),
RoleUid = role_lib:get_uid(Attr),
PB = z_lib:get_value(Msg, de_gpb, none),
GuessFinalId = pub_proto:get_kv_int_k(PB),
Type = pub_proto:get_kv_int_v(PB),
Consume =
case zm_config:get(peak_arena_scuffle_guess, Type) of
{_, {Consume0, _, _}} -> Consume0;
_ -> ?ThrowErr("arg_err")
end,
Tables = consume_lib:get_consume_table(Src, RoleUid, ServerId, Consume, [{?PEAK_ARENA_GUESS_TABLE, ServerId, peak_arena_guess:init()},
{?PLAYER_PEAK_ARENA_TABLE, RoleUid, player_peak_arena:init()}]),
Args = {RoleUid, ServerId, GuessFinalId, Type, Consume},
case z_db_lib:dynamic(ServerId, fun peak_arena_db:guess/2, Args, Tables) of
{ok, ConsumeLog} ->
zm_event:notify(Src, 'war_token2_normal', {RoleUid, ServerId, war_token2_lib:convert(peak_arena, 1)}),
%%参与巅峰擂台收集事件
zm_event:notify(Src, fun_ok, {RoleUid, ServerId, [{peak_arena_action, 1}]}),
zm_event:notify(Src, consumes_awards_ok, [{role_uid, RoleUid}, {server_id, ServerId}, {consumes, ConsumeLog}, {act_method, peak_arena_guess}]),
BiList = [begin
BiMethod = {act_method, {peak_arena_guess, Type, GuessFinalId}},
bi_lib:init(consume_logs, ServerId, [{role_uid, RoleUid}, {logs, ConsumeLog}, BiMethod])
end || not consume_lib:log_is_empty(ConsumeLog)],
zm_event:notify(Src, bi_event, [bi_lib:init(sky_throne_guess, ServerId, [{role_uid, RoleUid},
{final_id, GuessFinalId},
{guess_type, Type}]) | BiList]),
Replay = data_pb_lib:format_log(none, ConsumeLog),
{ok, [], Info, [{gpb, pro_prop, Replay}]};
Err ->
throw(Err)
end.
%% ----------------------------------------------------
%% Description:获取竞猜信息
%% ----------------------------------------------------
get_guess_info(_, _Session, Attr, Info, _Msg) ->
Src = z_lib:get_value(Info, 'src', 'none'),
ServerId = role_lib:get_server_id(Attr),
RoleUid = role_lib:get_uid(Attr),
PABase = peak_arena_db:get_base(Src, ServerId),
PAPlayer = peak_arena_db:get_player_info(Src, RoleUid, ServerId),
GuessL = peak_arena_db:get_guess_info(Src, ServerId),
PATime = z_db_lib:get(z_db_lib:get_table(?PEAK_ARENA_TIME_TABLE), {?PA_Time_Key, ServerId}, 'none'),
Reply = peak_arena_pb_lib:format_guess_info({Src, PAPlayer, PABase, GuessL, PATime}),
{ok, [], Info, [{gpb, pro_peak_arena, Reply}]}.
%% ----------------------------------------------------
%% Description: 获取模拟赛对手信息
%% ----------------------------------------------------
get_simulated_fight_info(_, _Session, Attr, Info, _Msg) ->
Src = z_lib:get_value(Info, 'src', 'none'),
ServerId = role_lib:get_server_id(Attr),
RoleUid = role_lib:get_uid(Attr),
PABase = peak_arena_db:get_base(Src, ServerId),
PAPlayer = peak_arena_db:get_player_info(Src, RoleUid, ServerId),
FinalId = player_peak_arena:get_final_id(PAPlayer),
FightPAL = peak_arena_base:get_fight_ing(PABase),
{WinList, LoseList} = peak_arena_base:get_final_info(PABase),
AllList = WinList ++ LoseList,
F = fun(R, Item) ->
FinalId1 = fight_peak_arena:get_final_id1(Item),
FinalId2 = fight_peak_arena:get_final_id2(Item),
case FinalId1 =:= FinalId orelse FinalId2 =:= FinalId of
true -> {break, Item};
false -> R
end
end,
R =
case z_lib:foreach(F, none, FightPAL) of
none ->%%没有模拟战对手
pro_peak_arena:init_i_simulated_fight_show("", 0, []);
FightPA ->
case fight_peak_arena:get_final_id1(FightPA) of
FinalId ->%%一号位,对手是二号
Id2 = fight_peak_arena:get_final_id2(FightPA),
Id2 =:= 0 andalso ?ThrowErr("peak_arena_tar_final_id_err"),
{_, RoleUid2, ServerId2} = lists:keyfind(Id2, 1, AllList),
Power2 = power_db:get_array_power(Src, RoleUid2, ServerId2, ?ARRAY_8),
{_, [Array2], _} = array_db:get_array(Src, RoleUid2, ServerId2, ?ARRAY_8, 1),
ArrayList = array_item:get_array(Array2),
CardStorage = card_db:get_card(Src, RoleUid2, ServerId2),
Role = role_db:get_role(Src, RoleUid2, ServerId2),
CardShow2 = [begin
CardProp = storage_lib:find_by_sid(CardStorage, CardSid),
CardRecord = prop_kit_lib:get_prop_record(CardProp),
LittleStar = card:get_little_star(CardRecord),
RoleLevel = role:get_level(Role),
Level = card_lib:get_level(CardRecord, RoleLevel),
LQ = card:get_quality_cultivate(CardRecord),
AwakenLv = card:get_awaken_lv(CardRecord),
Stage = card:get_stage(CardRecord),
pro_arena_legend:init_i_card_show(CardSid, LittleStar, Level, LQ, AwakenLv, Stage)
end || {_, {_, CardSid}} <- ArrayList],
Role2 = role_db:get_role(Src, RoleUid2, ServerId2),
Name2 = role:get_name(Role2),
pro_peak_arena:init_i_simulated_fight_show(Name2, Power2, CardShow2);
OtherFinalId ->%%对手是一号
OtherFinalId =:= 0 andalso ?ThrowErr("peak_arena_tar_final_id_err"),
{_, RoleUid1, ServerId1} = lists:keyfind(OtherFinalId, 1, AllList),
Power1 = power_db:get_array_power(Src, RoleUid1, ServerId1, ?ARRAY_8),
{_, [Array1], _} = array_db:get_array(Src, RoleUid1, ServerId1, ?ARRAY_8, 1),
ArrayList = array_item:get_array(Array1),
CardStorage = card_db:get_card(Src, RoleUid1, ServerId1),
Role = role_db:get_role(Src, RoleUid1, ServerId1),
CardShow1 = [begin
CardProp = storage_lib:find_by_sid(CardStorage, CardSid),
CardRecord = prop_kit_lib:get_prop_record(CardProp),
LittleStar = card:get_little_star(CardRecord),
RoleLevel = role:get_level(Role),
Level = card_lib:get_level(CardRecord, RoleLevel),
LQ = card:get_quality_cultivate(CardRecord),
AwakenLv = card:get_awaken_lv(CardRecord),
Stage = card:get_stage(CardRecord),
pro_arena_legend:init_i_card_show(CardSid, LittleStar, Level, LQ, AwakenLv, Stage)
end || {_, {_, CardSid}} <- ArrayList],
Role1 = role_db:get_role(Src, RoleUid1, ServerId1),
Name1 = role:get_name(Role1),
pro_peak_arena:init_i_simulated_fight_show(Name1, Power1, CardShow1)
end
end,
{ok, [], Info, [{gpb, pro_peak_arena, R}]}.
%% ----------------------------------------------------
%% Description: 获取4强
%% ----------------------------------------------------
get_last_show(_, _Session, Attr, Info, _Msg) ->
Src = z_lib:get_value(Info, 'src', 'none'),
ServerId = role_lib:get_server_id(Attr),
LastInfo = peak_arena_db:get_last_info(Src, ServerId),
Replay = peak_arena_pb_lib:format_last_show(LastInfo),
{ok, [], Info, [{gpb, pro_peak_arena, Replay}]}.
%% ----------------------------------------------------
%% Description: 获取决赛战报
%% ----------------------------------------------------
get_p_log(_, _Session, Attr, Info, Msg) ->
Src = z_lib:get_value(Info, 'src', 'none'),
ServerId = role_lib:get_server_id(Attr),
PB = z_lib:get_value(Msg, de_gpb, none),
Stage = pub_proto:get_single_int_item(PB),
{StartId, EndId} = peak_arena_lib:stage_2_fight_id(Stage),
PABase = peak_arena_db:get_base(Src, ServerId),
FightEd = peak_arena_base:get_fight_ed(PABase),
FightIng = peak_arena_base:get_fight_ing(PABase),
F = fun(FightPAInfo, Acc) ->
FightId = fight_peak_arena:get_fight_id(FightPAInfo),
if
FightId >= StartId andalso FightId =< EndId ->
FinalId1 = fight_peak_arena:get_final_id1(FightPAInfo),
FinalId2 = fight_peak_arena:get_final_id2(FightPAInfo),
if
FinalId1 =:= 0 andalso FinalId2 =:= 0 ->
Acc;
true ->
LogUid =
case fight_peak_arena:get_log_uids(FightPAInfo) of
[] -> 0;
[LogUid0] -> LogUid0
end,
Group = peak_arena_lib:fight_id_2_group(FightId),
{WinList, LoseList} = peak_arena_base:get_final_info(PABase),
RoleFun = fun
(FinalId) ->
case lists:keyfind(FinalId, 1, WinList ++ LoseList) of
false ->
[];
{_, RoleUid, ServerId} ->
Role1 = role_db:get_role(Src, RoleUid, ServerId),
Name1 = role:get_name(Role1),
Level1 = role:get_level(Role1),
Style = role:get_style(Role1),
Skin = role:get_skin(Role1),
Sex = role:get_sex(Role1),
AvatarBorder1 = role:get_avatar_border(Role1),
Player = pro_peak_arena:init_i_player_show(Style, AvatarBorder1, Level1, Name1, FinalId, RoleUid, Skin, Sex),
[Player]
end
end,
WinFinalId =
case fight_peak_arena:get_win_uids(FightPAInfo) of
[] -> 0;
[WinFinalId0] -> WinFinalId0
end,
Acc ++ [pro_peak_arena:init_i_pa_log(LogUid, Group, WinFinalId, RoleFun(FinalId1) ++ RoleFun(FinalId2))]
end;
true ->
Acc
end
end,
LogList = lists:foldl(F, [], FightIng ++ FightEd),
R = pro_peak_arena:init_s2c_pa_l_log(LogList),
{ok, [], Info, [{gpb, pro_peak_arena, R}]}.
%% ----------------------------------------------------
%% Description: 模拟战斗
%% ----------------------------------------------------
simulated_fight(_, _Session, Attr, Info, _Msg) ->
Src = z_lib:get_value(Info, 'src', 'none'),
ServerId = role_lib:get_server_id(Attr),
RoleUid = role_lib:get_uid(Attr),
[?ThrowErr("pa_fight_ing") || fs_server:api_check_fighting({role_uid, ServerId, RoleUid}, [{role_uid, RoleUid}])],
{_, BattleSceneModel} = zm_config:get(peak_arena_info, battle_scene),
PABase = peak_arena_db:get_base(Src, ServerId),
PlayerInfo = peak_arena_db:get_player_info(Src, RoleUid, ServerId),
FinalId = player_peak_arena:get_final_id(PlayerInfo),
[?ThrowErr("peak_arena_not_join_err") || FinalId =:= 0],%%没有参赛
FightIng = peak_arena_base:get_fight_ing(PABase),
F = fun(R, FightItem) ->
FinalId1 = fight_peak_arena:get_final_id1(FightItem),
FinalId2 = fight_peak_arena:get_final_id2(FightItem),
if
FinalId1 =:= FinalId -> {break, FinalId2};
FinalId2 =:= FinalId -> {break, FinalId1};
true -> R
end
end,
TarFinalId = z_lib:foreach(F, 0, FightIng),
[?ThrowErr("peak_arena_tar_final_id_err") || TarFinalId =:= 0],%%没有对手
{WinList, _} = peak_arena_base:get_final_info(PABase),
F2 = fun(R, {WinFinalId, WinRoleUid, WinServerId}) ->
if
WinFinalId =:= TarFinalId ->
{break, {WinRoleUid, WinServerId}};
true ->
R
end
end,
{TarUid, TarServerId} = z_lib:foreach(F2, {0, 0}, WinList),
[?ThrowErr("peak_arena_tar_final_id_err") || TarUid =:= 0 orelse TarServerId =:= 0],%%对手错误
peak_arena_db:pa_test_fight(Src, RoleUid, ServerId, TarUid, TarServerId, PABase, ?PEAK_ARENA_TYPE3, BattleSceneModel),
{ok, [], Info, game_lib:pb_str("ok")}.