161 lines
3.7 KiB
Go
161 lines
3.7 KiB
Go
package views
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import (
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/canvas"
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"fyne.io/fyne/v2/container"
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"fyne.io/fyne/v2/dialog"
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"fyne.io/fyne/v2/theme"
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"fyne.io/fyne/v2/widget"
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"slices"
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"sync"
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)
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func TenChinaGameView() {
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game := NewTenGame(nil)
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game.StartShow()
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}
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type TenGame struct {
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lock sync.Mutex
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playerMax int // 玩家总人数
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playerID2Image map[int]fyne.Resource // 各个玩家对应的图标
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defaultImage fyne.Resource
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CurrentRoundPlayer int // 当前行动的玩家
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players [][]int // 各个玩家已完成下棋数据
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winCallback func(int) // 胜利返回
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Items []*canvas.Image // 各个板块对象
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w fyne.Window
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itemSize fyne.Size //单个格子大小
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itemX float32 // 格子总数x
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itemY float32 // 格子总数y
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}
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func NewTenGame(winCallback func(int)) *TenGame {
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game := &TenGame{
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playerID2Image: map[int]fyne.Resource{
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0: theme.RadioButtonIcon(),
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1: theme.CancelIcon(),
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},
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defaultImage: theme.CheckButtonIcon(),
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CurrentRoundPlayer: 0,
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players: make([][]int, 2),
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winCallback: winCallback,
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itemSize: fyne.NewSize(100, 100),
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itemX: 3,
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itemY: 3,
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}
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return game
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}
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func (t *TenGame) StartShow() {
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myApp := fyne.CurrentApp()
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myWindow := myApp.NewWindow("Game")
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t.w = myWindow
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myWindow.SetContent(t.CanvasObject())
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myWindow.Resize(fyne.NewSize(t.itemX*t.itemSize.Width+20, t.itemY*t.itemSize.Height+20))
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myWindow.CenterOnScreen()
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myWindow.Show()
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}
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func (t *TenGame) CanvasObject() fyne.CanvasObject {
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gridWrap := container.NewGridWrap(t.itemSize)
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for i := 0; i < int(t.itemX*t.itemY); i++ {
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var itemIndex = i
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image := canvas.NewImageFromResource(t.defaultImage)
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image.FillMode = canvas.ImageFillOriginal
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image.Resize(t.itemSize) //fy
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t.Items = append(t.Items, image)
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toggle := widget.NewButton("", func() {
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t.Play(0, itemIndex)
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})
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toggle.Resize(t.itemSize)
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//toggle.Alignment = 3
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gridWrap.Add(container.NewBorder(nil, nil, nil, nil, container.NewWithoutLayout(image, toggle)))
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}
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return container.NewScroll(gridWrap)
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}
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func (t *TenGame) Play(userIndex int, pos int) error {
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t.lock.Lock()
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defer t.lock.Unlock()
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//if t.CurrentRoundPlayer != userIndex {
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// return errors.New("not your turn")
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//}
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t.play(pos)
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// 推进
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t.CurrentRoundPlayer++
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if t.CurrentRoundPlayer+1 > len(t.playerID2Image) {
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t.CurrentRoundPlayer = 0
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}
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return nil
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}
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/*
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1, 2, 3
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4, 5, 6
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7, 8, 9
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*/
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func (t *TenGame) play(pos int) {
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// 更新玩家数据
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playerIntList := t.players[t.CurrentRoundPlayer]
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playerIntList = append(playerIntList, pos)
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t.players[t.CurrentRoundPlayer] = playerIntList
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// 刷新展示
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t.Items[pos].Resource = t.playerID2Image[t.CurrentRoundPlayer]
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t.Items[pos].Refresh()
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// check 胜利 判断
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if t.winCheck(playerIntList) {
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endView := widget.NewButton("关闭", func() {
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t.w.Close()
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})
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img := canvas.NewImageFromResource(t.playerID2Image[t.CurrentRoundPlayer])
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img.FillMode = canvas.ImageFillOriginal
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v := container.NewBorder(nil, endView, nil, nil,
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container.NewBorder(nil, nil, img, nil, widget.NewLabel("胜利")))
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dialog.NewCustomWithoutButtons("游戏结束", v, t.w).Show()
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if t.winCallback != nil {
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t.winCallback(t.CurrentRoundPlayer)
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}
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}
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}
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func (t *TenGame) winCheck(playerIntList []int) bool {
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slices.Sort(playerIntList)
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if isArithmeticSequence(playerIntList, 1) ||
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isArithmeticSequence(playerIntList, 2) ||
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isArithmeticSequence(playerIntList, 3) ||
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isArithmeticSequence(playerIntList, 4) {
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return true
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}
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return false
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}
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func isArithmeticSequence(numbers []int, diff int) bool {
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if len(numbers) <= 2 {
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return false
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}
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for i := 1; i < len(numbers); i++ {
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if numbers[i]-numbers[i-1] != diff {
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return false
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}
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}
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return true
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}
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