初版提交
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%%%-------------------------------------------------------------------
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%%% @author Administrator
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%%% @copyright (C) 2022, <COMPANY>
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%%% @doc
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%%% 巅峰擂台 接口
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%%% @end
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%%% Created : 27. 9月 2022 10:09
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%%%-------------------------------------------------------------------
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-module(peak_arena_port).
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-decription("peak_arena_port").
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-copyright('youkia,www.youkia.net').
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-author("yyh,yangyuhang@youkia.net").
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-vsn(1).
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%%%========================EXPORT========================
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-export([get_info/5, update_state/5, get_last_show/5, get_stage_info/5, get_preliminaries_group_info/5, get_group_info/5,
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get_guess_info/5, get_preliminaries_p_log/5, get_p_log/5, get_simulated_fight_info/5, join/5, fight/5, guess/5,
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redistribution/5, simulated_fight/5, get_index_garray/5, get_fail_info/5,
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get_preliminaries_follow_info/5, fight_follow/5, get_logs/5]).
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%%%========================INCLUDE=======================
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-include("cross.hrl").
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-include("peak_arena.hrl").
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-include("../../game/include/error_lib.hrl").
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-include("../../game/include/array.hrl").
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-include("fight_type.hrl").
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-include("table.hrl").
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%%%========================DEFINE========================
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-define(IS_FAIL_0, 0). %%成功晋级
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-define(IS_FAIL_1, 1). %%淘汰
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%%%========================RECORD========================
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%%%=================EXPORTED FUNCTIONS===================
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%% ----------------------------------------------------
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%% @GamePort(cmd=\game\peak_arena\get_info, desc=获取信息, reconnect=1)
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%% @FunOpenCheck(fun_id=93)
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%% @PrePort(proto=pub_proto, message=single_int)
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%% ----------------------------------------------------
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get_info(_, _Session, Attr, Info, _Msg) ->
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Src = z_lib:get_value(Info, 'src', 'none'),
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ServerId = role_lib:get_server_id(Attr),
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RoleUid = role_lib:get_uid(Attr),
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PABase = peak_arena_db:get_base(Src, ServerId),
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Term = peak_arena_base:get_term(PABase),
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ActivityTime = peak_arena_db:get_active_time(ServerId),
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ActivityTime == none andalso ?ThrowErr("fun_open_limit"),
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AlPlayer = peak_arena_db:refresh_player(Src, RoleUid, ServerId, Term),
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Reply = peak_arena_pb_lib:format_player_info({Src, RoleUid, ServerId, PABase, ActivityTime, AlPlayer, Term}),
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{ok, [], Info, [{gpb, pro_peak_arena, Reply}]}.
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%% ----------------------------------------------------
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%% Description: 获取玩家自己的淘汰信息
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%% ----------------------------------------------------
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get_fail_info(_, _Session, Attr, Info, _Msg) ->
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Src = z_lib:get_value(Info, 'src', 'none'),
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ServerId = role_lib:get_server_id(Attr),
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RoleUid = role_lib:get_uid(Attr),
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PABase = peak_arena_db:get_base(Src, ServerId),
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PlayerInfo = peak_arena_db:get_player_info(Src, RoleUid, ServerId),
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FinalId = player_peak_arena:get_final_id(PlayerInfo),
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{WinList, _FailList} = peak_arena_base:get_final_info(PABase),
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IsFail = case lists:keyfind(FinalId, 1, WinList) of
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false ->
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?IS_FAIL_1;
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_ ->
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?IS_FAIL_0
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end,
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{ok, [], Info, [{gpb, pro_peak_arena, pro_peak_arena:init_s2c_role_fail_info(IsFail)}]}.
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%% ----------------------------------------------------
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%% Description: 报名
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%% ----------------------------------------------------
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join(_, _Session, Attr, Info, _Msg) ->
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Src = z_lib:get_value(Info, 'src', 'none'),
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ServerId = role_lib:get_server_id(Attr),
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RoleUid = role_lib:get_uid(Attr),
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Reply = peak_arena_db:join(Src, RoleUid, ServerId),
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{ok, [], Info, Reply}.
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%% ----------------------------------------------------
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%% Description: 获取海选赛分组信息
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%% @GamePort(cmd=\game\peak_arena\get_preliminaries_group_info, desc=获取海选赛分组信息, pre_proto=pub_proto, pre_message=single_int)
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%% ----------------------------------------------------
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get_preliminaries_group_info(_, _Session, Attr, Info, Msg) ->
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Src = z_lib:get_value(Info, 'src', 'none'),
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RoleUid = role_lib:get_uid(Attr),
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ServerId = role_lib:get_server_id(Attr),
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PB = z_lib:get_value(Msg, de_gpb, none),
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GroupId = pub_proto:get_single_int_item(PB),
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PABase = peak_arena_db:get_base(Src, ServerId),
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Reply = peak_arena_pb_lib:format_preliminaries_group_info({Src, PABase, GroupId, RoleUid, ServerId}),
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{ok, [], Info, [{gpb, pro_peak_arena, Reply}]}.
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%% ----------------------------------------------------
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%% Description: 获取海选赛分组追随者信息
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%% ----------------------------------------------------
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get_preliminaries_follow_info(_, _Session, Attr, Info, Msg) ->
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Src = z_lib:get_value(Info, 'src', 'none'),
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RoleUid = role_lib:get_uid(Attr),
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ServerId = role_lib:get_server_id(Attr),
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PB = z_lib:get_value(Msg, de_gpb, none),
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GroupId = pub_proto:get_kv_int_k(PB),
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ChampionId = pub_proto:get_kv_int_v(PB),
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[?ThrowErr("args_err") || (not lists:member(GroupId, ?PEAK_GROUPS_2) orelse (not lists:member(ChampionId, ?ALL_INDEX)))],
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FollowList = peak_arena_db:get_follow_info(ServerId, GroupId, ChampionId),
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LanguageType = language_lib:get_language_by_type(RoleUid, ServerId),
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%% 追随者数据
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F = fun
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(Index, Acc) ->
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FollowUid = case lists:keyfind(Index, 1, FollowList) of
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{Index, ItemRoleUid} -> ItemRoleUid;
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_ -> 0
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end,
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case peak_arena_pb_lib:format_i_arena_follow_show(Src, ServerId, FollowUid, LanguageType, Index, GroupId, ChampionId) of
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none -> Acc;
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ItemPb -> [ItemPb | Acc]
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end
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end,
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{_, FollowSum} = zm_config:get(peak_arena_info, follow_sum),
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Reply = lists:foldl(F, [], lists:seq(1, FollowSum)),
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%% 获取擂主数据
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PABase = peak_arena_db:get_base(Src, ServerId),
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Winner = peak_arena_base:get_preliminaries_winner(PABase),
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{_, WinnerPlayerL} = lists:keyfind(GroupId, 1, Winner),
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{_, ChampionRoleUid, _ServerId} = lists:keyfind(ChampionId, 1, WinnerPlayerL),
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ChampionPb = peak_arena_pb_lib:format_i_arena_champion_show(Src, ChampionRoleUid, ServerId, ChampionId),
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{ok, [], Info, [{gpb, pro_peak_arena, pro_peak_arena:init_s2c_peak_arena_group_follow_info(ChampionPb, Reply)}]}.
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%% ----------------------------------------------------
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%% @Cmd(cmd=/game/peak_arena/fight_follow, desc=追随者战斗)
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%% @Decode(mod=pro_peak_arena, message=c2s_peak_arena_fight_follow)
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%% @FunOpenCheck(open_id=72)
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%% ----------------------------------------------------
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fight_follow(_, _Session, Attr, Info, Msg) ->
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Src = z_lib:get_value(Info, 'src', 'none'),
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ServerId = role_lib:get_server_id(Attr),
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RoleUid = role_lib:get_uid(Attr),
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PB = z_lib:get_value(Msg, de_gpb, none),
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GroupId = pro_peak_arena:get_c2s_peak_arena_fight_follow_group_id(PB),
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Index = pro_peak_arena:get_c2s_peak_arena_fight_follow_index(PB),
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FollowId = pro_peak_arena:get_c2s_peak_arena_fight_follow_follow_id(PB),
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FightScene = pro_peak_arena:get_c2s_peak_arena_fight_follow_fight_scene(PB),
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{_, FollowSum} = zm_config:get(peak_arena_info, follow_sum),
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[?ThrowErr("args_err") || (not lists:member(Index, ?ALL_INDEX) orelse (FollowId > FollowSum) orelse FollowId < 0)],
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Reply = peak_arena_db:fight_follow(Src, RoleUid, ServerId, GroupId, Index, FollowId, FightScene),
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{ok, [], Info, [{gpb, pro_peak_arena, Reply}]}.
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%% ----------------------------------------------------
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%% @Cmd(cmd=/game/peak_arena/get_logs, desc=日志)
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%% ----------------------------------------------------
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get_logs(_, _Session, Attr, Info, _Msg) ->
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%% Src = z_lib:get_value(Info, 'src', 'none'),
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%% ServerId = role_lib:get_server_id(Attr),
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RoleUid = role_lib:get_uid(Attr),
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Logs = peak_arena_db:get_logs(RoleUid),
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Reply = peak_arena_pb_lib:format_log(Logs),
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{ok, [], Info, [{gpb, pro_peak_arena, pro_peak_arena:init_s2c_peak_arena_logs(Reply)}]}.
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%% ----------------------------------------------------
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%% Description: 获取海选赛位置阵容数据
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%% ----------------------------------------------------
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get_index_garray(_, _Session, Attr, Info, Msg) ->
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Src = z_lib:get_value(Info, 'src', 'none'),
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ServerId = role_lib:get_server_id(Attr),
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PB = z_lib:get_value(Msg, de_gpb, none),
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RoleUid = role_lib:get_uid(Attr),
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Index = pub_proto:get_single_int_item(PB),
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PABase = peak_arena_db:get_base(Src, ServerId),
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Reply = peak_arena_pb_lib:format_index_garray({Src, ServerId, RoleUid, PABase, Index, ServerId}),
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{ok, [], Info, [{gpb, pro_peak_arena, Reply}]}.
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%% ----------------------------------------------------
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%% Description: 获取晋级赛分组信息
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%% ----------------------------------------------------
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get_group_info(_, _Session, Attr, Info, Msg) ->
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Src = z_lib:get_value(Info, 'src', 'none'),
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RoleUid = role_lib:get_uid(Attr),
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ServerId = role_lib:get_server_id(Attr),
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PB = z_lib:get_value(Msg, de_gpb, none),
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GroupId = pub_proto:get_single_int_item(PB),
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PABase = peak_arena_db:get_base(Src, ServerId),
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ActivityTime = peak_arena_db:get_active_time(ServerId),
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Stage = time_peak_arena:get_stage(ActivityTime),
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FightIds =
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if
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GroupId >= 1 andalso GroupId =< 8 ->
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F = fun(R, I) ->
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List = peak_arena_lib:get_fight_ids({I, GroupId}),
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List ++ R
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end,
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z_lib:for(F, [], 1, Stage + 2);%%多取一场,因为下一阶段的战斗已被生成,则也需要显示
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GroupId =:= 9 ->
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[?ThrowErr("pa_stage_err") || Stage < ?Legend_Stage5],
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F = fun(R, I) ->
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List = peak_arena_lib:get_fight_ids({I, GroupId}),
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List ++ R
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end,
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z_lib:for(F, [], 1, Stage + 2);
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true ->
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?ThrowErr("pa_group_id_err")
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end,
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FinalIds =
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case GroupId of
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?PEAK_GROUP_9 ->%%冠军组的finalId为8强
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{StartId, EndId} = peak_arena_lib:stage_2_fight_id(?Legend_Stage5),
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FightIng = peak_arena_base:get_fight_ing(PABase),
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FightEd = peak_arena_base:get_fight_ed(PABase),
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F2 = fun(FightItem, Acc) ->
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FightId = fight_peak_arena:get_fight_id(FightItem),
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if
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FightId >= StartId andalso FightId =< EndId ->
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FightId1 = fight_peak_arena:get_final_id1(FightItem),
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FightId2 = fight_peak_arena:get_final_id2(FightItem),
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[FightId1, FightId2 | Acc];
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true ->
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Acc
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end
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end,
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lists:foldl(F2, [], FightIng ++ FightEd);
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_ ->
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{_, FinalIds0} = lists:keyfind(GroupId, 1, ?PEAK_ARENA_GROUP),
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FinalIds0
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end,
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MyGroup = player_peak_arena:get_group(peak_arena_db:get_player_info(Src, RoleUid, ServerId)),
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{Index, FollowId} = peak_arena_db:get_player_follow_monster_index(ServerId, MyGroup, RoleUid),
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PreLiminar = peak_arena_base:get_preliminaries_winner(PABase),
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%% 取出跟随数据
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FollowRoleUid = if
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Index =/= 0 ->
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{_, IndexL} = lists:keyfind(MyGroup, 1, PreLiminar),
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{_, ItemRoleUid, _} = lists:keyfind(Index, 1, IndexL),
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ItemRoleUid;
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true ->
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0
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end,
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Reply = peak_arena_pb_lib:format_group_info({Src, FightIds, FinalIds, PABase, FollowRoleUid, FollowId}),
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%% io:format("(st@~p)~p>Re:~p~n", [?MODULE, ?LINE, {MyGroup, Reply}]),
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{ok, [], Info, [{gpb, pro_peak_arena, Reply}]}.
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%% ----------------------------------------------------
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%% Description: 挑战对手/登擂
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%% ----------------------------------------------------
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fight(_, _Session, Attr, Info, Msg) ->
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Src = z_lib:get_value(Info, 'src', 'none'),
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ServerId = role_lib:get_server_id(Attr),
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RoleUid = role_lib:get_uid(Attr),
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PB = z_lib:get_value(Msg, de_gpb, none),
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Index = pub_proto:get_kv_int_k(PB),
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BattleSceneModel = pub_proto:get_kv_int_v(PB),
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peak_arena_db:fight(Src, RoleUid, ServerId, Index, BattleSceneModel),
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{ok, [], Info, game_lib:pb_str("ok")}.
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%% ----------------------------------------------------
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%% Description: 获取阶段
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%% ----------------------------------------------------
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get_stage_info(_, _Session, Attr, Info, _Msg) ->
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ServerId = role_lib:get_server_id(Attr),
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ActivityTime = peak_arena_db:get_active_time(ServerId),
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Stage = time_peak_arena:get_stage(ActivityTime),
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{ok, [], Info, game_lib:pb_int(Stage)}.
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%% ----------------------------------------------------
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%% Description: 换组
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%% ----------------------------------------------------
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redistribution(_, _Session, Attr, Info, _Msg) ->
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Src = z_lib:get_value(Info, 'src', 'none'),
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ServerId = role_lib:get_server_id(Attr),
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RoleUid = role_lib:get_uid(Attr),
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NewGroup = peak_arena_db:redistribution(Src, RoleUid, ServerId),
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{ok, [], Info, game_lib:pb_int(NewGroup)}.
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%% ----------------------------------------------------
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%% Description: 获取个人初赛战报
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%% ----------------------------------------------------
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get_preliminaries_p_log(_, _Session, Attr, Info, _Msg) ->
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Src = z_lib:get_value(Info, 'src', 'none'),
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ServerId = role_lib:get_server_id(Attr),
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RoleUid = role_lib:get_uid(Attr),
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PlayerLogList = peak_arena_db:get_player_log(Src, RoleUid, ServerId),
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Reply = peak_arena_pb_lib:format_player_log(PlayerLogList),
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{ok, [], Info, [{gpb, pro_peak_arena, Reply}]}.
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%% ----------------------------------------------------
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%% Description: 修改状态
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%% ----------------------------------------------------
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update_state(_, _Session, Attr, Info, Msg) ->
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Src = z_lib:get_value(Info, 'src', 'none'),
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ServerId = role_lib:get_server_id(Attr),
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RoleUid = role_lib:get_uid(Attr),
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PB = z_lib:get_value(Msg, de_gpb, none),
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Type = pub_proto:get_single_int_item(PB),%% 1修改守擂, 2修改结算 3修改决赛弹窗
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peak_arena_db:update_state(Src, RoleUid, ServerId, Type),
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{ok, [], Info, game_lib:pb_str("ok")}.
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%% ----------------------------------------------------
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%% Description: 竞猜
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%% ----------------------------------------------------
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guess(_, _Session, Attr, Info, Msg) ->
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Src = z_lib:get_value(Info, 'src', 'none'),
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ServerId = role_lib:get_server_id(Attr),
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RoleUid = role_lib:get_uid(Attr),
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PB = z_lib:get_value(Msg, de_gpb, none),
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GuessFinalId = pub_proto:get_kv_int_k(PB),
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Type = pub_proto:get_kv_int_v(PB),
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Consume =
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case zm_config:get(peak_arena_scuffle_guess, Type) of
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{_, {Consume0, _, _}} -> Consume0;
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_ -> ?ThrowErr("arg_err")
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end,
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Tables = consume_lib:get_consume_table(Src, RoleUid, ServerId, Consume, [{?PEAK_ARENA_GUESS_TABLE, ServerId, peak_arena_guess:init()},
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{?PLAYER_PEAK_ARENA_TABLE, RoleUid, player_peak_arena:init()}]),
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Args = {RoleUid, ServerId, GuessFinalId, Type, Consume},
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case z_db_lib:dynamic(ServerId, fun peak_arena_db:guess/2, Args, Tables) of
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{ok, ConsumeLog} ->
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zm_event:notify(Src, 'war_token2_normal', {RoleUid, ServerId, war_token2_lib:convert(peak_arena, 1)}),
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%%参与巅峰擂台收集事件
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zm_event:notify(Src, fun_ok, {RoleUid, ServerId, [{peak_arena_action, 1}]}),
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zm_event:notify(Src, consumes_awards_ok, [{role_uid, RoleUid}, {server_id, ServerId}, {consumes, ConsumeLog}, {act_method, peak_arena_guess}]),
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BiList = [begin
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BiMethod = {act_method, {peak_arena_guess, Type, GuessFinalId}},
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bi_lib:init(consume_logs, ServerId, [{role_uid, RoleUid}, {logs, ConsumeLog}, BiMethod])
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end || not consume_lib:log_is_empty(ConsumeLog)],
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zm_event:notify(Src, bi_event, [bi_lib:init(sky_throne_guess, ServerId, [{role_uid, RoleUid},
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{final_id, GuessFinalId},
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{guess_type, Type}]) | BiList]),
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Replay = data_pb_lib:format_log(none, ConsumeLog),
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{ok, [], Info, [{gpb, pro_prop, Replay}]};
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Err ->
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throw(Err)
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end.
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%% ----------------------------------------------------
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%% Description:获取竞猜信息
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%% ----------------------------------------------------
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get_guess_info(_, _Session, Attr, Info, _Msg) ->
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Src = z_lib:get_value(Info, 'src', 'none'),
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ServerId = role_lib:get_server_id(Attr),
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RoleUid = role_lib:get_uid(Attr),
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PABase = peak_arena_db:get_base(Src, ServerId),
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PAPlayer = peak_arena_db:get_player_info(Src, RoleUid, ServerId),
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GuessL = peak_arena_db:get_guess_info(Src, ServerId),
|
||||
PATime = z_db_lib:get(z_db_lib:get_table(?PEAK_ARENA_TIME_TABLE), {?PA_Time_Key, ServerId}, 'none'),
|
||||
Reply = peak_arena_pb_lib:format_guess_info({Src, PAPlayer, PABase, GuessL, PATime}),
|
||||
{ok, [], Info, [{gpb, pro_peak_arena, Reply}]}.
|
||||
%% ----------------------------------------------------
|
||||
%% Description: 获取模拟赛对手信息
|
||||
%% ----------------------------------------------------
|
||||
get_simulated_fight_info(_, _Session, Attr, Info, _Msg) ->
|
||||
Src = z_lib:get_value(Info, 'src', 'none'),
|
||||
ServerId = role_lib:get_server_id(Attr),
|
||||
RoleUid = role_lib:get_uid(Attr),
|
||||
PABase = peak_arena_db:get_base(Src, ServerId),
|
||||
PAPlayer = peak_arena_db:get_player_info(Src, RoleUid, ServerId),
|
||||
FinalId = player_peak_arena:get_final_id(PAPlayer),
|
||||
FightPAL = peak_arena_base:get_fight_ing(PABase),
|
||||
{WinList, LoseList} = peak_arena_base:get_final_info(PABase),
|
||||
AllList = WinList ++ LoseList,
|
||||
F = fun(R, Item) ->
|
||||
FinalId1 = fight_peak_arena:get_final_id1(Item),
|
||||
FinalId2 = fight_peak_arena:get_final_id2(Item),
|
||||
case FinalId1 =:= FinalId orelse FinalId2 =:= FinalId of
|
||||
true -> {break, Item};
|
||||
false -> R
|
||||
end
|
||||
end,
|
||||
R =
|
||||
case z_lib:foreach(F, none, FightPAL) of
|
||||
none ->%%没有模拟战对手
|
||||
pro_peak_arena:init_i_simulated_fight_show("", 0, []);
|
||||
FightPA ->
|
||||
case fight_peak_arena:get_final_id1(FightPA) of
|
||||
FinalId ->%%一号位,对手是二号
|
||||
Id2 = fight_peak_arena:get_final_id2(FightPA),
|
||||
Id2 =:= 0 andalso ?ThrowErr("peak_arena_tar_final_id_err"),
|
||||
{_, RoleUid2, ServerId2} = lists:keyfind(Id2, 1, AllList),
|
||||
Power2 = power_db:get_array_power(Src, RoleUid2, ServerId2, ?ARRAY_8),
|
||||
{_, [Array2], _} = array_db:get_array(Src, RoleUid2, ServerId2, ?ARRAY_8, 1),
|
||||
ArrayList = array_item:get_array(Array2),
|
||||
CardStorage = card_db:get_card(Src, RoleUid2, ServerId2),
|
||||
Role = role_db:get_role(Src, RoleUid2, ServerId2),
|
||||
CardShow2 = [begin
|
||||
CardProp = storage_lib:find_by_sid(CardStorage, CardSid),
|
||||
CardRecord = prop_kit_lib:get_prop_record(CardProp),
|
||||
LittleStar = card:get_little_star(CardRecord),
|
||||
RoleLevel = role:get_level(Role),
|
||||
Level = card_lib:get_level(CardRecord, RoleLevel),
|
||||
LQ = card:get_quality_cultivate(CardRecord),
|
||||
AwakenLv = card:get_awaken_lv(CardRecord),
|
||||
Stage = card:get_stage(CardRecord),
|
||||
pro_arena_legend:init_i_card_show(CardSid, LittleStar, Level, LQ, AwakenLv, Stage)
|
||||
end || {_, {_, CardSid}} <- ArrayList],
|
||||
Role2 = role_db:get_role(Src, RoleUid2, ServerId2),
|
||||
Name2 = role:get_name(Role2),
|
||||
pro_peak_arena:init_i_simulated_fight_show(Name2, Power2, CardShow2);
|
||||
OtherFinalId ->%%对手是一号
|
||||
OtherFinalId =:= 0 andalso ?ThrowErr("peak_arena_tar_final_id_err"),
|
||||
{_, RoleUid1, ServerId1} = lists:keyfind(OtherFinalId, 1, AllList),
|
||||
Power1 = power_db:get_array_power(Src, RoleUid1, ServerId1, ?ARRAY_8),
|
||||
{_, [Array1], _} = array_db:get_array(Src, RoleUid1, ServerId1, ?ARRAY_8, 1),
|
||||
ArrayList = array_item:get_array(Array1),
|
||||
CardStorage = card_db:get_card(Src, RoleUid1, ServerId1),
|
||||
Role = role_db:get_role(Src, RoleUid1, ServerId1),
|
||||
CardShow1 = [begin
|
||||
CardProp = storage_lib:find_by_sid(CardStorage, CardSid),
|
||||
CardRecord = prop_kit_lib:get_prop_record(CardProp),
|
||||
LittleStar = card:get_little_star(CardRecord),
|
||||
RoleLevel = role:get_level(Role),
|
||||
Level = card_lib:get_level(CardRecord, RoleLevel),
|
||||
LQ = card:get_quality_cultivate(CardRecord),
|
||||
AwakenLv = card:get_awaken_lv(CardRecord),
|
||||
Stage = card:get_stage(CardRecord),
|
||||
pro_arena_legend:init_i_card_show(CardSid, LittleStar, Level, LQ, AwakenLv, Stage)
|
||||
end || {_, {_, CardSid}} <- ArrayList],
|
||||
Role1 = role_db:get_role(Src, RoleUid1, ServerId1),
|
||||
Name1 = role:get_name(Role1),
|
||||
pro_peak_arena:init_i_simulated_fight_show(Name1, Power1, CardShow1)
|
||||
end
|
||||
end,
|
||||
{ok, [], Info, [{gpb, pro_peak_arena, R}]}.
|
||||
%% ----------------------------------------------------
|
||||
%% Description: 获取4强
|
||||
%% ----------------------------------------------------
|
||||
get_last_show(_, _Session, Attr, Info, _Msg) ->
|
||||
Src = z_lib:get_value(Info, 'src', 'none'),
|
||||
ServerId = role_lib:get_server_id(Attr),
|
||||
LastInfo = peak_arena_db:get_last_info(Src, ServerId),
|
||||
Replay = peak_arena_pb_lib:format_last_show(LastInfo),
|
||||
{ok, [], Info, [{gpb, pro_peak_arena, Replay}]}.
|
||||
%% ----------------------------------------------------
|
||||
%% Description: 获取决赛战报
|
||||
%% ----------------------------------------------------
|
||||
get_p_log(_, _Session, Attr, Info, Msg) ->
|
||||
Src = z_lib:get_value(Info, 'src', 'none'),
|
||||
ServerId = role_lib:get_server_id(Attr),
|
||||
PB = z_lib:get_value(Msg, de_gpb, none),
|
||||
Stage = pub_proto:get_single_int_item(PB),
|
||||
{StartId, EndId} = peak_arena_lib:stage_2_fight_id(Stage),
|
||||
PABase = peak_arena_db:get_base(Src, ServerId),
|
||||
FightEd = peak_arena_base:get_fight_ed(PABase),
|
||||
FightIng = peak_arena_base:get_fight_ing(PABase),
|
||||
F = fun(FightPAInfo, Acc) ->
|
||||
FightId = fight_peak_arena:get_fight_id(FightPAInfo),
|
||||
if
|
||||
FightId >= StartId andalso FightId =< EndId ->
|
||||
FinalId1 = fight_peak_arena:get_final_id1(FightPAInfo),
|
||||
FinalId2 = fight_peak_arena:get_final_id2(FightPAInfo),
|
||||
if
|
||||
FinalId1 =:= 0 andalso FinalId2 =:= 0 ->
|
||||
Acc;
|
||||
true ->
|
||||
LogUid =
|
||||
case fight_peak_arena:get_log_uids(FightPAInfo) of
|
||||
[] -> 0;
|
||||
[LogUid0] -> LogUid0
|
||||
end,
|
||||
Group = peak_arena_lib:fight_id_2_group(FightId),
|
||||
{WinList, LoseList} = peak_arena_base:get_final_info(PABase),
|
||||
RoleFun = fun
|
||||
(FinalId) ->
|
||||
case lists:keyfind(FinalId, 1, WinList ++ LoseList) of
|
||||
false ->
|
||||
[];
|
||||
{_, RoleUid, ServerId} ->
|
||||
Role1 = role_db:get_role(Src, RoleUid, ServerId),
|
||||
Name1 = role:get_name(Role1),
|
||||
Level1 = role:get_level(Role1),
|
||||
Style = role:get_style(Role1),
|
||||
Skin = role:get_skin(Role1),
|
||||
Sex = role:get_sex(Role1),
|
||||
AvatarBorder1 = role:get_avatar_border(Role1),
|
||||
Player = pro_peak_arena:init_i_player_show(Style, AvatarBorder1, Level1, Name1, FinalId, RoleUid, Skin, Sex),
|
||||
[Player]
|
||||
end
|
||||
end,
|
||||
WinFinalId =
|
||||
case fight_peak_arena:get_win_uids(FightPAInfo) of
|
||||
[] -> 0;
|
||||
[WinFinalId0] -> WinFinalId0
|
||||
end,
|
||||
Acc ++ [pro_peak_arena:init_i_pa_log(LogUid, Group, WinFinalId, RoleFun(FinalId1) ++ RoleFun(FinalId2))]
|
||||
end;
|
||||
true ->
|
||||
Acc
|
||||
end
|
||||
end,
|
||||
LogList = lists:foldl(F, [], FightIng ++ FightEd),
|
||||
R = pro_peak_arena:init_s2c_pa_l_log(LogList),
|
||||
{ok, [], Info, [{gpb, pro_peak_arena, R}]}.
|
||||
%% ----------------------------------------------------
|
||||
%% Description: 模拟战斗
|
||||
%% ----------------------------------------------------
|
||||
simulated_fight(_, _Session, Attr, Info, _Msg) ->
|
||||
Src = z_lib:get_value(Info, 'src', 'none'),
|
||||
ServerId = role_lib:get_server_id(Attr),
|
||||
RoleUid = role_lib:get_uid(Attr),
|
||||
[?ThrowErr("pa_fight_ing") || fs_server:api_check_fighting({role_uid, ServerId, RoleUid}, [{role_uid, RoleUid}])],
|
||||
{_, BattleSceneModel} = zm_config:get(peak_arena_info, battle_scene),
|
||||
PABase = peak_arena_db:get_base(Src, ServerId),
|
||||
PlayerInfo = peak_arena_db:get_player_info(Src, RoleUid, ServerId),
|
||||
FinalId = player_peak_arena:get_final_id(PlayerInfo),
|
||||
[?ThrowErr("peak_arena_not_join_err") || FinalId =:= 0],%%没有参赛
|
||||
FightIng = peak_arena_base:get_fight_ing(PABase),
|
||||
F = fun(R, FightItem) ->
|
||||
FinalId1 = fight_peak_arena:get_final_id1(FightItem),
|
||||
FinalId2 = fight_peak_arena:get_final_id2(FightItem),
|
||||
if
|
||||
FinalId1 =:= FinalId -> {break, FinalId2};
|
||||
FinalId2 =:= FinalId -> {break, FinalId1};
|
||||
true -> R
|
||||
end
|
||||
end,
|
||||
TarFinalId = z_lib:foreach(F, 0, FightIng),
|
||||
[?ThrowErr("peak_arena_tar_final_id_err") || TarFinalId =:= 0],%%没有对手
|
||||
{WinList, _} = peak_arena_base:get_final_info(PABase),
|
||||
F2 = fun(R, {WinFinalId, WinRoleUid, WinServerId}) ->
|
||||
if
|
||||
WinFinalId =:= TarFinalId ->
|
||||
{break, {WinRoleUid, WinServerId}};
|
||||
true ->
|
||||
R
|
||||
end
|
||||
end,
|
||||
{TarUid, TarServerId} = z_lib:foreach(F2, {0, 0}, WinList),
|
||||
[?ThrowErr("peak_arena_tar_final_id_err") || TarUid =:= 0 orelse TarServerId =:= 0],%%对手错误
|
||||
peak_arena_db:pa_test_fight(Src, RoleUid, ServerId, TarUid, TarServerId, PABase, ?PEAK_ARENA_TYPE3, BattleSceneModel),
|
||||
{ok, [], Info, game_lib:pb_str("ok")}.
|
||||
Reference in New Issue
Block a user