Files
cc-connect/core/session.go
T
2026-06-02 23:14:41 +08:00

755 lines
21 KiB
Go

package core
import (
"encoding/json"
"fmt"
"log/slog"
"os"
"path/filepath"
"sync"
"time"
)
// ContinueSession is a sentinel value for AgentSessionID that tells the agent
// to use --continue (resume most recent session) instead of a specific session ID.
const ContinueSession = "__continue__"
// Session tracks one conversation between a user and the agent.
type Session struct {
ID string `json:"id"`
Name string `json:"name"`
AgentSessionID string `json:"agent_session_id"`
AgentType string `json:"agent_type,omitempty"`
PastAgentSessionIDs []string `json:"past_agent_session_ids,omitempty"`
History []HistoryEntry `json:"history"`
CreatedAt time.Time `json:"created_at"`
UpdatedAt time.Time `json:"updated_at"`
// LastUserActivity records when a real user message was last received.
// Unlike UpdatedAt (bumped by every session.Unlock including heartbeats and
// unsolicited agent output), this field is only updated when the engine
// processes an actual incoming user message. It is used by reset_on_idle_mins
// so that automated activity cannot prevent idle session rotation.
LastUserActivity time.Time `json:"last_user_activity,omitempty"`
mu sync.Mutex `json:"-"`
busy bool `json:"-"`
}
func (s *Session) TryLock() bool {
s.mu.Lock()
defer s.mu.Unlock()
if s.busy {
return false
}
s.busy = true
return true
}
// Busy reports whether the session is currently locked for an in-flight turn.
// Used by commands (e.g. /ps) that only make sense while a task is running.
func (s *Session) Busy() bool {
s.mu.Lock()
defer s.mu.Unlock()
return s.busy
}
func (s *Session) Unlock() {
s.unlock(true)
}
func (s *Session) UnlockWithoutUpdate() {
s.unlock(false)
}
func (s *Session) unlock(update bool) {
s.mu.Lock()
defer s.mu.Unlock()
s.busy = false
if update {
s.UpdatedAt = time.Now()
}
}
func (s *Session) AddHistory(role, content string) {
s.mu.Lock()
defer s.mu.Unlock()
s.History = append(s.History, HistoryEntry{
Role: role,
Content: content,
Timestamp: time.Now(),
})
}
// recordPastAgentSessionID saves the current AgentSessionID to PastAgentSessionIDs
// so it remains visible in KnownAgentSessionIDs after the ID is replaced or cleared.
// Must be called with s.mu held.
func (s *Session) recordPastAgentSessionID() {
if s.AgentSessionID == "" || s.AgentSessionID == ContinueSession {
return
}
for _, past := range s.PastAgentSessionIDs {
if past == s.AgentSessionID {
return
}
}
s.PastAgentSessionIDs = append(s.PastAgentSessionIDs, s.AgentSessionID)
}
// SetAgentInfo atomically sets the agent session ID, agent type, and name.
func (s *Session) SetAgentInfo(agentSessionID, agentType, name string) {
if agentSessionID == ContinueSession {
agentSessionID = ""
}
s.mu.Lock()
defer s.mu.Unlock()
if s.AgentSessionID != agentSessionID {
s.recordPastAgentSessionID()
}
s.AgentSessionID = agentSessionID
s.AgentType = agentType
s.Name = name
}
// GetAgentSessionID atomically reads the agent session ID.
func (s *Session) GetAgentSessionID() string {
s.mu.Lock()
defer s.mu.Unlock()
return s.AgentSessionID
}
// SetName atomically updates the session's display name. The management
// API used to write s.Name directly, which raced with GetName / listing
// handlers that read it under s.mu.
func (s *Session) SetName(name string) {
s.mu.Lock()
defer s.mu.Unlock()
s.Name = name
}
// GetName atomically reads the session name.
func (s *Session) GetName() string {
s.mu.Lock()
defer s.mu.Unlock()
return s.Name
}
// TouchUserActivity records the current time as the last user-driven activity
// on this session. Call this once per incoming user message, after the idle
// reset check, so that only real user interactions reset the idle timer.
func (s *Session) TouchUserActivity() {
s.mu.Lock()
defer s.mu.Unlock()
s.LastUserActivity = time.Now()
}
// GetLastUserActivity returns when the last real user message was received.
// Returns zero time if no user message has been processed yet.
func (s *Session) GetLastUserActivity() time.Time {
s.mu.Lock()
defer s.mu.Unlock()
return s.LastUserActivity
}
func (s *Session) GetUpdatedAt() time.Time {
s.mu.Lock()
defer s.mu.Unlock()
return s.UpdatedAt
}
// SetAgentSessionID atomically sets the agent session ID and agent type.
// The ContinueSession sentinel is never persisted — it is only used transiently
// when starting an agent (see engine); storing it on disk breaks resume (#255).
// When the existing ID is replaced or cleared, it is saved to PastAgentSessionIDs
// so filterOwnedSessions continues to recognise the session.
func (s *Session) SetAgentSessionID(id, agentType string) {
if id == ContinueSession {
return
}
s.mu.Lock()
defer s.mu.Unlock()
if s.AgentSessionID != id {
s.recordPastAgentSessionID()
}
s.AgentSessionID = id
s.AgentType = agentType
}
// CompareAndSetAgentSessionID sets the agent session ID only if it is currently
// empty or still holds the erroneous persisted ContinueSession sentinel.
// Returns true if the value was set, false if a real session ID was already stored.
func (s *Session) CompareAndSetAgentSessionID(id, agentType string) bool {
if id == "" || id == ContinueSession {
return false
}
s.mu.Lock()
defer s.mu.Unlock()
if s.AgentSessionID != "" && s.AgentSessionID != ContinueSession {
return false
}
s.AgentSessionID = id
s.AgentType = agentType
return true
}
func (s *Session) stripContinueSessionSentinel() {
s.mu.Lock()
if s.AgentSessionID == ContinueSession {
s.AgentSessionID = ""
}
s.mu.Unlock()
}
func (s *Session) ClearHistory() {
s.mu.Lock()
defer s.mu.Unlock()
s.History = nil
}
// HistoryLen returns the current number of history entries.
func (s *Session) HistoryLen() int {
s.mu.Lock()
defer s.mu.Unlock()
return len(s.History)
}
// GetHistory returns the last n entries. If n <= 0, returns all.
func (s *Session) GetHistory(n int) []HistoryEntry {
s.mu.Lock()
defer s.mu.Unlock()
total := len(s.History)
if n <= 0 || n > total {
n = total
}
out := make([]HistoryEntry, n)
copy(out, s.History[total-n:])
return out
}
// UserMeta stores human-readable display info for a session key.
type UserMeta struct {
UserName string `json:"user_name,omitempty"`
ChatName string `json:"chat_name,omitempty"`
}
// snapshotVersion tracks the schema version so we can detect data saved by
// older code that didn't persist all migration flags.
// - 0 (missing): original format or early PastIDTracking-only format
// - 1: full LegacyData persistence
const snapshotVersion = 1
// sessionSnapshot is the JSON-serializable state of the SessionManager.
type sessionSnapshot struct {
Sessions map[string]*Session `json:"sessions"`
ActiveSession map[string]string `json:"active_session"`
UserSessions map[string][]string `json:"user_sessions"`
Counter int64 `json:"counter"`
SessionNames map[string]string `json:"session_names,omitempty"` // agent session ID → custom name
UserMeta map[string]*UserMeta `json:"user_meta,omitempty"` // sessionKey → display info
PastIDTracking bool `json:"past_id_tracking,omitempty"` // true once PastAgentSessionIDs is supported
LegacyData bool `json:"legacy_data,omitempty"` // true while pre-fix sessions exist
Version int `json:"version,omitempty"` // schema version for migration detection
}
// SessionManager supports multiple named sessions per user with active-session tracking.
// It can persist state to a JSON file and reload on startup.
type SessionManager struct {
mu sync.RWMutex
sessions map[string]*Session
activeSession map[string]string
userSessions map[string][]string
sessionNames map[string]string // agent session ID → custom name
userMeta map[string]*UserMeta // sessionKey → display info
counter int64
storePath string // empty = no persistence
// legacyData is true when sessions were loaded from a snapshot that
// predates PastAgentSessionIDs tracking. In this state, many sessions
// may have lost their AgentSessionID through /new or provider switches.
// KnownAgentSessionIDs returns nil to disable filterOwnedSessions.
legacyData bool
}
func NewSessionManager(storePath string) *SessionManager {
sm := &SessionManager{
sessions: make(map[string]*Session),
activeSession: make(map[string]string),
userSessions: make(map[string][]string),
sessionNames: make(map[string]string),
userMeta: make(map[string]*UserMeta),
storePath: storePath,
}
if storePath != "" {
sm.load()
}
return sm
}
// StorePath returns the file path used for session persistence.
func (sm *SessionManager) StorePath() string {
return sm.storePath
}
func (sm *SessionManager) nextID() string {
sm.counter++
return fmt.Sprintf("s%d", sm.counter)
}
func (sm *SessionManager) GetOrCreateActive(userKey string) *Session {
sm.mu.Lock()
defer sm.mu.Unlock()
if sid, ok := sm.activeSession[userKey]; ok {
if s, ok := sm.sessions[sid]; ok {
return s
}
}
s := sm.createLocked(userKey, "default")
sm.saveLocked()
return s
}
func (sm *SessionManager) NewSession(userKey, name string) *Session {
sm.mu.Lock()
defer sm.mu.Unlock()
s := sm.createLocked(userKey, name)
sm.saveLocked()
return s
}
// NewSideSession registers a new session for userKey without changing the active
// session. Used for isolated one-off runs (e.g. cron with session_mode=new_per_run)
// so the user's current chat remains the default target for normal messages.
func (sm *SessionManager) NewSideSession(userKey, name string) *Session {
sm.mu.Lock()
defer sm.mu.Unlock()
id := sm.nextID()
now := time.Now()
s := &Session{
ID: id,
Name: name,
CreatedAt: now,
UpdatedAt: now,
}
sm.sessions[id] = s
sm.userSessions[userKey] = append(sm.userSessions[userKey], id)
sm.saveLocked()
return s
}
func (sm *SessionManager) createLocked(userKey, name string) *Session {
id := sm.nextID()
now := time.Now()
s := &Session{
ID: id,
Name: name,
CreatedAt: now,
UpdatedAt: now,
}
sm.sessions[id] = s
sm.activeSession[userKey] = id
sm.userSessions[userKey] = append(sm.userSessions[userKey], id)
return s
}
func (sm *SessionManager) SwitchSession(userKey, target string) (*Session, error) {
sm.mu.Lock()
defer sm.mu.Unlock()
for _, sid := range sm.userSessions[userKey] {
s := sm.sessions[sid]
if s != nil && (s.ID == target || s.Name == target) {
sm.activeSession[userKey] = s.ID
sm.saveLocked()
return s, nil
}
}
return nil, fmt.Errorf("session %q not found", target)
}
// SwitchToAgentSession finds or creates an internal session that maps to the
// given agent session ID. If an existing session already references agentSID,
// it becomes the active session. Otherwise a new session is created so the
// previous session's AgentSessionID is preserved in KnownAgentSessionIDs.
func (sm *SessionManager) SwitchToAgentSession(userKey, agentSID, agentName, summary string) *Session {
sm.mu.Lock()
defer sm.mu.Unlock()
for _, sid := range sm.userSessions[userKey] {
s := sm.sessions[sid]
if s == nil {
continue
}
s.mu.Lock()
aid := s.AgentSessionID
s.mu.Unlock()
if aid == agentSID {
sm.activeSession[userKey] = s.ID
sm.saveLocked()
return s
}
}
s := sm.createLocked(userKey, summary)
s.SetAgentInfo(agentSID, agentName, summary)
sm.saveLocked()
return s
}
func (sm *SessionManager) ListSessions(userKey string) []*Session {
sm.mu.RLock()
defer sm.mu.RUnlock()
ids := sm.userSessions[userKey]
out := make([]*Session, 0, len(ids))
for _, sid := range ids {
if s, ok := sm.sessions[sid]; ok {
out = append(out, s)
}
}
return out
}
func (sm *SessionManager) ActiveSessionID(userKey string) string {
sm.mu.RLock()
defer sm.mu.RUnlock()
return sm.activeSession[userKey]
}
// SetSessionName sets a custom display name for an agent session.
func (sm *SessionManager) SetSessionName(agentSessionID, name string) {
sm.mu.Lock()
defer sm.mu.Unlock()
if name == "" {
delete(sm.sessionNames, agentSessionID)
} else {
sm.sessionNames[agentSessionID] = name
}
sm.saveLocked()
}
// GetSessionName returns the custom name for an agent session, or "".
func (sm *SessionManager) GetSessionName(agentSessionID string) string {
sm.mu.RLock()
defer sm.mu.RUnlock()
return sm.sessionNames[agentSessionID]
}
// UpdateUserMeta updates the human-readable metadata for a session key.
// Only non-empty fields are applied (merge behavior).
func (sm *SessionManager) UpdateUserMeta(sessionKey, userName, chatName string) {
if userName == "" && chatName == "" {
return
}
sm.mu.Lock()
defer sm.mu.Unlock()
meta, ok := sm.userMeta[sessionKey]
if !ok {
meta = &UserMeta{}
sm.userMeta[sessionKey] = meta
}
if userName != "" {
meta.UserName = userName
}
if chatName != "" {
meta.ChatName = chatName
}
}
// GetUserMeta returns a copy of the stored metadata for a session key, or nil.
func (sm *SessionManager) GetUserMeta(sessionKey string) *UserMeta {
sm.mu.RLock()
defer sm.mu.RUnlock()
m := sm.userMeta[sessionKey]
if m == nil {
return nil
}
cp := *m
return &cp
}
// AllSessions returns all sessions across all user keys.
func (sm *SessionManager) AllSessions() []*Session {
sm.mu.RLock()
defer sm.mu.RUnlock()
out := make([]*Session, 0, len(sm.sessions))
for _, s := range sm.sessions {
out = append(out, s)
}
return out
}
// KnownAgentSessionIDs returns the set of agent session IDs tracked by cc-connect.
// This is used to filter agent.ListSessions() output to only sessions owned by
// cc-connect, excluding sessions created by external CLI usage in the same work_dir.
// It includes both current and historical agent session IDs so that sessions whose
// IDs were cleared (e.g. after /new or provider switch) remain visible.
//
// Legacy data: when the snapshot was written before PastAgentSessionIDs tracking
// existed, many sessions may have silently lost their IDs through /new or provider
// switches. Returns nil unconditionally while legacyData is true, disabling
// filterOwnedSessions. legacyData is only cleared once every session has at least
// one tracked ID (current or past), meaning the data has been fully migrated.
func (sm *SessionManager) KnownAgentSessionIDs() map[string]struct{} {
sm.mu.RLock()
defer sm.mu.RUnlock()
if sm.legacyData {
return nil
}
ids := make(map[string]struct{})
for _, s := range sm.sessions {
s.mu.Lock()
if s.AgentSessionID != "" {
ids[s.AgentSessionID] = struct{}{}
}
for _, past := range s.PastAgentSessionIDs {
ids[past] = struct{}{}
}
s.mu.Unlock()
}
return ids
}
// SessionKeyMap returns a mapping from session ID to the user key (session_key) it belongs to,
// plus active session IDs for each user key.
func (sm *SessionManager) SessionKeyMap() (idToKey map[string]string, activeIDs map[string]bool) {
sm.mu.RLock()
defer sm.mu.RUnlock()
idToKey = make(map[string]string, len(sm.sessions))
activeIDs = make(map[string]bool)
for userKey, ids := range sm.userSessions {
for _, sid := range ids {
idToKey[sid] = userKey
}
if aid, ok := sm.activeSession[userKey]; ok {
activeIDs[aid] = true
}
}
return
}
// FindByID looks up a session by its internal ID across all users.
func (sm *SessionManager) FindByID(id string) *Session {
sm.mu.RLock()
defer sm.mu.RUnlock()
return sm.sessions[id]
}
// DeleteByID removes a session by its internal ID from all tracking structures.
func (sm *SessionManager) DeleteByID(id string) bool {
sm.mu.Lock()
defer sm.mu.Unlock()
if _, ok := sm.sessions[id]; !ok {
return false
}
sm.deleteByIDLocked(id)
sm.saveLocked()
return true
}
// DeleteByAgentSessionID removes all local sessions mapped to the given
// agent session ID. It returns the number of removed local sessions.
func (sm *SessionManager) DeleteByAgentSessionID(agentSessionID string) int {
if agentSessionID == "" {
return 0
}
sm.mu.Lock()
defer sm.mu.Unlock()
removed := 0
for id, s := range sm.sessions {
s.mu.Lock()
matched := s.AgentSessionID == agentSessionID
s.mu.Unlock()
if !matched {
continue
}
sm.deleteByIDLocked(id)
removed++
}
if removed > 0 {
sm.saveLocked()
}
return removed
}
func (sm *SessionManager) deleteByIDLocked(id string) {
delete(sm.sessions, id)
for userKey, ids := range sm.userSessions {
for i, sid := range ids {
if sid == id {
sm.userSessions[userKey] = append(ids[:i], ids[i+1:]...)
break
}
}
if sm.activeSession[userKey] == id {
delete(sm.activeSession, userKey)
}
}
}
// Save persists current state to disk. Safe to call from outside (e.g. after message processing).
func (sm *SessionManager) Save() {
sm.mu.RLock()
defer sm.mu.RUnlock()
sm.saveLocked()
}
func (sm *SessionManager) saveLocked() {
if sm.storePath == "" {
return
}
// Build a deep-copy snapshot to avoid racing with concurrent Session mutations.
snapSessions := make(map[string]*Session, len(sm.sessions))
for id, s := range sm.sessions {
s.mu.Lock()
agentSID := s.AgentSessionID
if agentSID == ContinueSession {
agentSID = ""
s.AgentSessionID = ""
}
snapSessions[id] = &Session{
ID: s.ID,
Name: s.Name,
AgentSessionID: agentSID,
AgentType: s.AgentType,
PastAgentSessionIDs: append([]string(nil), s.PastAgentSessionIDs...),
History: append([]HistoryEntry(nil), s.History...),
CreatedAt: s.CreatedAt,
UpdatedAt: s.UpdatedAt,
}
s.mu.Unlock()
}
// Auto-clear legacyData once every session has at least one tracked ID.
if sm.legacyData {
allTracked := true
for _, s := range snapSessions {
if s.AgentSessionID == "" && len(s.PastAgentSessionIDs) == 0 {
allTracked = false
break
}
}
if allTracked {
sm.legacyData = false
slog.Info("session: legacy data migration complete, filtering re-enabled")
}
}
snap := sessionSnapshot{
Sessions: snapSessions,
ActiveSession: sm.activeSession,
UserSessions: sm.userSessions,
Counter: sm.counter,
SessionNames: sm.sessionNames,
UserMeta: sm.userMeta,
PastIDTracking: true,
LegacyData: sm.legacyData,
Version: snapshotVersion,
}
data, err := json.MarshalIndent(snap, "", " ")
if err != nil {
slog.Error("session: failed to marshal", "error", err)
return
}
if err := os.MkdirAll(filepath.Dir(sm.storePath), 0o755); err != nil {
slog.Error("session: failed to create dir", "error", err)
return
}
if err := AtomicWriteFile(sm.storePath, data, 0o644); err != nil {
slog.Error("session: failed to write", "path", sm.storePath, "error", err)
}
}
func (sm *SessionManager) load() {
data, err := os.ReadFile(sm.storePath)
if err != nil {
if !os.IsNotExist(err) {
slog.Error("session: failed to read", "path", sm.storePath, "error", err)
}
return
}
var snap sessionSnapshot
if err := json.Unmarshal(data, &snap); err != nil {
slog.Error("session: failed to unmarshal", "path", sm.storePath, "error", err)
return
}
sm.sessions = snap.Sessions
sm.activeSession = snap.ActiveSession
sm.userSessions = snap.UserSessions
sm.sessionNames = snap.SessionNames
sm.userMeta = snap.UserMeta
sm.counter = snap.Counter
if snap.Version >= snapshotVersion {
sm.legacyData = snap.LegacyData
} else {
// Snapshot was written before LegacyData persistence existed.
sm.legacyData = !snap.PastIDTracking
if !sm.legacyData {
// PastIDTracking was set by a prior code version but LegacyData
// wasn't persisted. Check for sessions that lost their IDs before
// PastAgentSessionIDs tracking was available.
for _, s := range sm.sessions {
if s.AgentSessionID == "" && len(s.PastAgentSessionIDs) == 0 {
sm.legacyData = true
slog.Info("session: detected untracked sessions from prior data loss, enabling legacy mode")
break
}
}
}
}
if sm.sessions == nil {
sm.sessions = make(map[string]*Session)
}
if sm.activeSession == nil {
sm.activeSession = make(map[string]string)
}
if sm.userSessions == nil {
sm.userSessions = make(map[string][]string)
}
if sm.sessionNames == nil {
sm.sessionNames = make(map[string]string)
}
if sm.userMeta == nil {
sm.userMeta = make(map[string]*UserMeta)
}
for _, s := range sm.sessions {
s.stripContinueSessionSentinel()
}
slog.Info("session: loaded from disk", "path", sm.storePath, "sessions", len(sm.sessions))
}
// InvalidateForAgent clears AgentSessionID on all sessions whose AgentType
// does not match the current agent. This handles the case where the user
// switches agent types (e.g. opencode → pi) and stale session IDs from the
// old agent would cause errors.
func (sm *SessionManager) InvalidateForAgent(agentType string) {
sm.mu.Lock()
defer sm.mu.Unlock()
invalidated := 0
for _, s := range sm.sessions {
s.mu.Lock()
if s.AgentSessionID != "" && s.AgentType != "" && s.AgentType != agentType {
slog.Info("session: invalidating stale agent session",
"session", s.ID,
"old_agent", s.AgentType,
"new_agent", agentType,
"old_agent_session_id", s.AgentSessionID,
)
s.recordPastAgentSessionID()
s.AgentSessionID = ""
s.AgentType = agentType
invalidated++
}
s.mu.Unlock()
}
if invalidated > 0 {
sm.saveLocked()
}
}